My roster

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EN

Spike

Damage Dealer Legendary Ranked · Diamond Brawl Ball
47.3%Win rate in Brawl Ball
15,538Games
100Trust Score
59. of 105Rank in Brawl Ball
+9.9Skill bonus

Best map: New Horizons with 50.6% from 4,243 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 36.47.3 %
Popularity 72.1.08 %
Breadth 0.0% of maps
Counter safety 57.39.9 %
Star rate 24.15.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 313 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 44.6% from 599 appearances08/05 — 48.2% from 1,743 appearances08/06 — 47.0% from 1,482 appearances08/11 — 42.5% from 325 appearances08/12 — 42.7% from 782 appearances08/13 — 47.1% from 1,181 appearances08/14 — 46.8% from 1,278 appearances08/15 — 45.0% from 1,241 appearances08/16 — 46.0% from 1,536 appearances08/17 — 46.8% from 1,605 appearances08/18 — 45.1% from 1,547 appearances08/19 — 53.2% from 314 appearances08/20 — 49.9% from 2,059 appearances08/21 — 46.7% from 3,795 appearances08/22 — 46.3% from 2,674 appearances08/23 — 46.8% from 2,252 appearances08/24 — 46.6% from 2,758 appearances08/25 — 48.4% from 1,994 appearances
44.6%08/04 48.4%08/25

Pick rate

08/04 — 2.2% from 599 appearances08/05 — 2.1% from 1,743 appearances08/06 — 1.9% from 1,482 appearances08/11 — 2.2% from 325 appearances08/12 — 2.1% from 782 appearances08/13 — 2.1% from 1,181 appearances08/14 — 2.1% from 1,278 appearances08/15 — 2.0% from 1,241 appearances08/16 — 2.1% from 1,536 appearances08/17 — 2.1% from 1,605 appearances08/18 — 2.1% from 1,547 appearances08/19 — 1.6% from 314 appearances08/20 — 0.9% from 2,059 appearances08/21 — 1.0% from 3,795 appearances08/22 — 1.1% from 2,674 appearances08/23 — 1.2% from 2,252 appearances08/24 — 1.2% from 2,758 appearances08/25 — 1.1% from 1,994 appearances
2.2%08/04 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.9 — rewards skill: from Bronze to Masters the win rate climbs by 9.9 points (regression 41.2% to 51.2%). The higher the tier, the better he does.

Bronze — 42.9% from 622 gamesSilver — 39.8% from 2,562 gamesGold — 45.8% from 21,900 gamesDiamond — 46.7% from 29,638 gamesMythic — 47.4% from 174,376 gamesLegendary — 50.7% from 37,911 gamesMasters — 56.5% from 529 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 48.2%
3422 77
Sneaky Fields Brawl Ball 48.1%
2702 73
Center Stage Brawl Ball 47.4%
3412 77
Pinhole Punt Brawl Ball+Mythic + Gold 51.0%
155 31
Spiraling Out Brawl Ball 46.3%
3080 75
Triple Dribble Brawl Ball 46.4%
2844 74
Beach Ball Brawl Ball+Mythic + Gold 45.6%
136 29

Against whom

Direct duels in Brawl Ball: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.0% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Spike counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 59.6% 934 games Bibi 54.9% 4,239 games Damian 54.6% 1,065 games Bull 53.0% 2,856 games Frank 51.2% 3,031 games Clancy 54.3% 438 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.9% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.5% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%