My roster

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EN

Spike

Damage Dealer Legendary Ranked · Silver
43.5%Win rate across all maps
18,197Games
100Trust Score
65. of 105Rank by score
+7.7Skill bonus

Best map: Shooting Star with 49.0% from 641 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 38.43.5 %
Popularity 81.1.44 %
Breadth 0.0% of maps
Counter safety 65.30.3 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 41.9% from 172 appearances08/05 — 48.1% from 295 appearances08/06 — 50.7% from 225 appearances08/20 — 41.2% from 3,939 appearances08/21 — 42.5% from 2,865 appearances08/22 — 45.5% from 2,308 appearances08/23 — 45.1% from 2,115 appearances08/24 — 44.5% from 3,299 appearances08/25 — 43.4% from 2,835 appearances08/26 — 45.9% from 836 appearances
41.9%08/04 45.9%08/26

Pick rate

08/04 — 2.8% from 172 appearances08/05 — 2.4% from 295 appearances08/06 — 2.9% from 225 appearances08/20 — 1.6% from 3,939 appearances08/21 — 1.5% from 2,865 appearances08/22 — 1.5% from 2,308 appearances08/23 — 1.4% from 2,115 appearances08/24 — 1.4% from 3,299 appearances08/25 — 1.3% from 2,835 appearances08/26 — 1.2% from 836 appearances
2.8%08/04 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.7 — rewards skill: from Bronze to Masters the win rate climbs by 7.7 points (regression 43.1% to 50.8%). The higher the tier, the better he does.

Bronze — 44.7% from 4,125 gamesSilver — 43.7% from 19,078 gamesGold — 46.5% from 178,363 gamesDiamond — 46.9% from 219,144 gamesMythic — 48.0% from 1,182,477 gamesLegendary — 50.8% from 187,760 gamesMasters — 54.1% from 1,911 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bounty 49.0%
641 52
Dry Season Bounty 48.7%
725 54
Out in the Open Knockout 48.6%
737 54
Open Business Hot Zone 47.4%
907 57
Flaring Phoenix Knockout 47.6%
740 54
Ring of Fire Hot Zone 46.9%
885 57
Undermine Gem Grab 47.2%
600 51
Beach Ball Brawl Ball 55.0%
40 10
Rustic Arcade Gem Grab 46.6%
650 52
Dueling Beetles Hot Zone 45.9%
862 56
New Horizons Knockout 45.6%
651 52
Gem Fort Gem Grab 45.6%
640 52
Hideout Bounty 45.3%
609 51
Layer Cake Bounty 44.9%
655 52
Hard Rock Mine Gem Grab 43.4%
664 52
Crystal Arcade Gem Grabprev. season 38.5%
26 4
Pinhole Punt Brawl Ball 36.4%
22 1
Center Stage Brawl Ball 42.9%
531 49
Double Swoosh Gem Grab 42.0%
607 51
Deathcap Trap Gem Grabprev. season 32.4%
34 8
Safe Zone Heist 41.5%
588 51
Belle's Rock Knockout 41.4%
666 52
Spiraling Out Brawl Ball 41.3%
566 50
Hot Potato Heist 41.2%
600 51
Parallel Plays Hot Zone 40.3%
693 53
Bridge Too Far Heist 39.7%
522 49
Pinball Dreams Brawl Ball 39.2%
641 52
Kaboom Canyon Heist 39.0%
593 51
Triple Dribble Brawl Ball 38.8%
516 49
Sneaky Fields Brawl Ball 38.1%
499 48
Safe(r) Zone Heist 35.9%
635 52
Pit Stop Heist 33.8%
512 49

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.6% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.5% 61.0%
3 スパークル Diamond 20 37.4% 80.0%
4 عنز Legendary 32 37.4% 65.6%
5 Kaneki Ken. Legendary 21 37.0% 76.2%