My roster

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EN

Spike

Damage Dealer Legendary All games Hot Zone
49.9%Win rate in Hot Zone
56,206Games
100Trust Score
44. of 106Rank in Hot Zone

Best map: CYBERBOSS BROCK with 70.3% from 17,770 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 58.49.9 %
Popularity 81.1.44 %
Breadth 16.11% of maps
Counter safety 46.34.0 %
Star rate 49.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 19 days. 9 earlier days are left out — below 229 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/05 — 44.9% from 443 appearances08/06 — 53.5% from 5,597 appearances08/07 — 52.3% from 442 appearances08/08 — 49.8% from 534 appearances08/09 — 51.5% from 618 appearances08/10 — 45.4% from 647 appearances08/11 — 41.7% from 573 appearances08/12 — 43.9% from 1,418 appearances08/13 — 51.4% from 5,464 appearances08/14 — 50.0% from 14,465 appearances08/15 — 51.6% from 7,470 appearances08/16 — 52.2% from 7,841 appearances08/17 — 51.7% from 1,695 appearances08/18 — 45.2% from 1,660 appearances08/19 — 42.3% from 466 appearances08/20 — 49.5% from 2,292 appearances08/22 — 41.2% from 1,119 appearances08/23 — 44.6% from 280 appearances08/24 — 41.9% from 2,551 appearances
44.9%08/05 41.9%08/24

Pick rate

08/05 — 1.5% from 443 appearances08/06 — 1.5% from 5,597 appearances08/07 — 1.3% from 442 appearances08/08 — 1.2% from 534 appearances08/09 — 1.4% from 618 appearances08/10 — 1.4% from 647 appearances08/11 — 1.2% from 573 appearances08/12 — 1.3% from 1,418 appearances08/13 — 1.4% from 5,464 appearances08/14 — 1.5% from 14,465 appearances08/15 — 1.5% from 7,470 appearances08/16 — 1.5% from 7,841 appearances08/17 — 1.5% from 1,695 appearances08/18 — 1.3% from 1,660 appearances08/19 — 1.1% from 466 appearances08/20 — 1.2% from 2,292 appearances08/22 — 1.4% from 1,119 appearances08/23 — 1.6% from 280 appearances08/24 — 1.5% from 2,551 appearances
1.5%08/05 1.5%08/24

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 12 of 167 maps.

MapWin rateGamesTrust
Massive Attack Hot Zone 58.1%
6655 87
Danger Zone Hot Zone 56.9%
3684 78
Controller Chaos Hot Zone 55.5%
1824 68
Under Pressure Hot Zone 52.8%
8178 90
Dueling Beetles Hot Zone 49.4%
9545 92
Playmaker Hot Zone 49.2%
11862 96
Reach for the Stars Hot Zone 45.1%
3095 75
In the Liminal Hot Zone 43.1%
3041 75
Abracadabra Hot Zone 42.8%
4814 82
Golden Bay Hot Zone 41.7%
1953 69
Open Business Hot Zone 34.2%
73 19
Parallel Plays Hot Zone 39.7%
1480 64

Against whom

Direct duels in Hot Zone: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.1% against Juju in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 61.8% 854 games Doug 57.4% 1,216 games Bo 54.2% 6,123 games Hank 59.2% 385 games Tick 53.8% 3,999 games Kenji 54.8% 1,610 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.9% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.5% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%