My roster

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EN

Spike

Damage Dealer Legendary Ranked · Bronze
44.9%Win rate across all maps
3,779Games
78Trust Score
47. of 105Rank by score
+7.9Skill bonus

Best map: Hard Rock Mine with 52.6% from 135 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 55.45.0 %
Popularity 60.0.67 %
Breadth 0.0% of maps
Counter safety 65.30.2 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 144 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/20 — 38.8% from 845 appearances08/21 — 42.1% from 361 appearances08/22 — 47.3% from 560 appearances08/23 — 52.1% from 520 appearances08/24 — 43.6% from 684 appearances08/25 — 47.1% from 779 appearances
38.8%08/20 47.1%08/25

Pick rate

08/20 — 0.9% from 845 appearances08/21 — 0.6% from 361 appearances08/22 — 0.7% from 560 appearances08/23 — 0.7% from 520 appearances08/24 — 0.6% from 684 appearances08/25 — 0.6% from 779 appearances
0.9%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.9 — rewards skill: from Bronze to Masters the win rate climbs by 7.9 points (regression 43.0% to 50.9%). The higher the tier, the better he does.

Bronze — 45.0% from 3,796 gamesSilver — 43.5% from 17,844 gamesGold — 46.4% from 167,262 gamesDiamond — 46.9% from 214,404 gamesMythic — 48.0% from 1,179,256 gamesLegendary — 50.7% from 186,927 gamesMasters — 54.1% from 1,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 52.6%
135 29
Out in the Open Knockout 51.7%
149 30
Rustic Arcade Gem Grab 50.7%
152 30
Belle's Rock Knockout 49.3%
144 30
Open Business Hot Zone 49.0%
153 30
Safe(r) Zone Heist 47.4%
135 29
Double Swoosh Gem Grab 47.6%
105 25
Hideout Bounty 47.2%
127 28
Hot Potato Heist 46.4%
153 30
Pinball Dreams Brawl Ball 46.4%
125 27
Ring of Fire Hot Zone 46.3%
134 28
Gem Fort Gem Grab 46.0%
139 29
Bridge Too Far Heist 45.9%
148 30
Shooting Star Bounty 45.5%
145 30
Safe Zone Heist 45.3%
139 29
Layer Cake Bounty 44.1%
127 28
Center Stage Brawl Ball 43.6%
140 29
Parallel Plays Hot Zone 43.4%
129 28
Dueling Beetles Hot Zone 43.1%
137 29
New Horizons Knockout 42.9%
112 26
Flaring Phoenix Knockout 42.6%
136 29
Spiraling Out Brawl Ball 42.4%
118 27
Sneaky Fields Brawl Ball 42.1%
121 27
Undermine Gem Grab 41.9%
136 29
Dry Season Bounty 41.0%
166 32
Pit Stop Heist 37.1%
105 25
Triple Dribble Brawl Ball 37.7%
146 30
Kaboom Canyon Heist 35.2%
122 27

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 21 39.3% 85.7%
2 暴走機関車のトーマスのThom Diamond 41 37.9% 61.0%
3 スパークル Diamond 20 37.8% 80.0%
4 Kaneki Ken. Legendary 21 37.4% 76.2%
5 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%