My roster

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EN

Spike

Damage Dealer Legendary Ranked · Gold
46.3%Win rate across all maps
155,821Games
100Trust Score
79. of 105Rank by score
+8.1Skill bonus

Best map: Flaring Phoenix with 49.7% from 7,370 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 25.46.3 %
Popularity 79.1.24 %
Breadth 0.0% of maps
Counter safety 66.29.1 %
Star rate 29.18.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/01 — 45.7% from 92 appearances08/02 — 46.3% from 147 appearances08/03 — 45.4% from 313 appearances08/04 — 48.2% from 1,107 appearances08/05 — 46.2% from 2,838 appearances08/06 — 46.1% from 1,749 appearances08/12 — 46.7% from 60 appearances08/13 — 45.1% from 91 appearances08/14 — 48.3% from 120 appearances08/15 — 45.1% from 122 appearances08/16 — 33.8% from 136 appearances08/17 — 46.2% from 173 appearances08/18 — 45.2% from 155 appearances08/20 — 43.7% from 30,862 appearances08/21 — 44.7% from 29,315 appearances08/22 — 47.4% from 20,023 appearances08/23 — 47.9% from 18,518 appearances08/24 — 47.4% from 32,253 appearances08/25 — 48.0% from 24,656 appearances08/26 — 40.7% from 194 appearances
45.7%08/01 40.7%08/26

Pick rate

08/01 — 2.5% from 92 appearances08/02 — 2.4% from 147 appearances08/03 — 2.3% from 313 appearances08/04 — 2.5% from 1,107 appearances08/05 — 2.3% from 2,838 appearances08/06 — 2.0% from 1,749 appearances08/12 — 2.9% from 60 appearances08/13 — 2.3% from 91 appearances08/14 — 2.9% from 120 appearances08/15 — 2.6% from 122 appearances08/16 — 2.3% from 136 appearances08/17 — 2.6% from 173 appearances08/18 — 2.5% from 155 appearances08/20 — 1.2% from 30,862 appearances08/21 — 1.2% from 29,315 appearances08/22 — 1.2% from 20,023 appearances08/23 — 1.3% from 18,518 appearances08/24 — 1.3% from 32,253 appearances08/25 — 1.2% from 24,656 appearances08/26 — 1.1% from 194 appearances
2.5%08/01 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 42.9% to 51.0%). The higher the tier, the better he does.

Bronze — 45.1% from 3,680 gamesSilver — 43.3% from 17,397 gamesGold — 46.3% from 163,144 gamesDiamond — 46.9% from 212,577 gamesMythic — 48.0% from 1,177,999 gamesLegendary — 50.7% from 186,612 gamesMasters — 54.1% from 1,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 49.7%
7370 88
Layer Cake Bounty 49.8%
6403 86
New Horizons Knockout 48.9%
6801 87
Out in the Open Knockout 48.8%
7402 88
Dry Season Bounty 48.8%
6799 87
Rustic Arcade Gem Grab 48.7%
6399 86
Shooting Star Bounty 48.6%
6073 86
Hideout Bounty 48.2%
5958 85
Belle's Rock Knockout 48.1%
6628 87
Ring of Fire Hot Zone 47.9%
8267 90
Open Business Hot Zone 47.7%
7939 90
Undermine Gem Grab 47.6%
5344 84
Spiraling Out Brawl Ball 47.5%
4370 81
Double Swoosh Gem Grab 47.1%
5135 83
Gem Fort Gem Grab 46.9%
5028 83
Deathcap Trap Gem Grab+Diamondprev. season 46.9%
4638 81
Pinball Dreams Brawl Ball 46.9%
4728 82
Crystal Arcade Gem Grab+Diamondprev. season 46.7%
4198 80
Hard Rock Mine Gem Grab 46.4%
5303 83
Pinhole Punt Brawl Ball+Diamond + Mythic 50.5%
190 34
Dueling Beetles Hot Zone 45.7%
7717 89
Sneaky Fields Brawl Ball 45.5%
3757 78
Triple Dribble Brawl Ball 45.2%
3869 79
Beach Ball Brawl Ball+Diamond + Mythic 47.9%
169 32
Center Stage Brawl Ball 44.7%
4375 81
Safe(r) Zone Heist 41.7%
4343 80
Parallel Plays Hot Zone 41.3%
4645 81
Kaboom Canyon Heist 41.2%
4369 81
Hot Potato Heist 40.5%
4131 80
Safe Zone Heist 39.6%
4433 81
Bridge Too Far Heist 39.0%
4185 80
Pit Stop Heist 38.6%
3966 79

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.8% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.4% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%