My roster

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EN

Spike

Damage Dealer Legendary Ranked · Bronze
44.7%Win rate across all maps
4,037Games
79Trust Score
49. of 105Rank by score
+7.7Skill bonus

Best map: Out in the Open with 50.9% from 161 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 53.44.7 %
Popularity 60.0.66 %
Breadth 0.0% of maps
Counter safety 67.30.3 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 5 earlier days are left out — below 145 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 38.8% from 845 appearances08/21 — 41.9% from 363 appearances08/22 — 47.3% from 564 appearances08/23 — 52.3% from 524 appearances08/24 — 43.7% from 696 appearances08/25 — 47.5% from 824 appearances08/26 — 39.8% from 221 appearances
38.8%08/20 39.8%08/26

Pick rate

08/20 — 0.9% from 845 appearances08/21 — 0.6% from 363 appearances08/22 — 0.7% from 564 appearances08/23 — 0.7% from 524 appearances08/24 — 0.6% from 696 appearances08/25 — 0.6% from 824 appearances08/26 — 0.5% from 221 appearances
0.9%08/20 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.7 — rewards skill: from Bronze to Masters the win rate climbs by 7.7 points (regression 43.1% to 50.8%). The higher the tier, the better he does.

Bronze — 44.7% from 4,054 gamesSilver — 43.6% from 18,816 gamesGold — 46.5% from 175,619 gamesDiamond — 46.9% from 218,006 gamesMythic — 48.0% from 1,181,893 gamesLegendary — 50.7% from 187,516 gamesMasters — 54.1% from 1,911 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Out in the Open Knockout 50.9%
161 31
Hard Rock Mine Gem Grab 51.0%
153 30
Rustic Arcade Gem Grab 49.4%
160 31
Open Business Hot Zone 49.1%
165 32
Safe(r) Zone Heist 47.8%
138 29
Belle's Rock Knockout 47.5%
162 31
Double Swoosh Gem Grab 47.5%
118 27
Gem Fort Gem Grab 47.1%
153 30
Hot Potato Heist 46.8%
158 31
Shooting Star Bounty 46.3%
149 30
Safe Zone Heist 46.1%
141 29
Bridge Too Far Heist 46.0%
150 30
Pinball Dreams Brawl Ball 45.9%
135 29
Spiraling Out Brawl Ball 45.0%
131 28
Ring of Fire Hot Zone 44.6%
139 29
Hideout Bounty 44.4%
142 29
New Horizons Knockout 43.5%
115 26
Center Stage Brawl Ball 43.4%
145 30
Undermine Gem Grab 43.1%
144 30
Parallel Plays Hot Zone 42.0%
138 29
Dueling Beetles Hot Zone 42.0%
143 29
Flaring Phoenix Knockout 42.0%
150 30
Sneaky Fields Brawl Ball 41.6%
125 27
Layer Cake Bounty 41.3%
138 29
Dry Season Bounty 41.6%
185 33
Pit Stop Heist 37.1%
105 25
Kaboom Canyon Heist 37.0%
127 28
Triple Dribble Brawl Ball 37.3%
153 30

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.7% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.6% 61.0%
3 スパークル Diamond 20 37.4% 80.0%
4 عنز Legendary 32 37.4% 65.6%
5 Kaneki Ken. Legendary 21 37.0% 76.2%