My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sprout

Artillery Mythic Trophies Bounty
55.9%Win rate in Bounty
34,604Games
100Trust Score
5. of 106Rank in Bounty

Best map: Belle's Rock with 63.3% from 32,219 games.

Profile

Win ratePopularityBreadthCounter safety 18.Star rate
Win rate 95.55.9 %
Popularity 45.0.53 %
Breadth 75.51% of maps
Counter safety 18.28.4 %
Star rate 69.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 22 days. 7 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 54.0% from 776 appearances08/06 — 60.1% from 1,695 appearances08/07 — 50.6% from 261 appearances08/08 — 52.3% from 415 appearances08/09 — 48.0% from 277 appearances08/11 — 56.9% from 680 appearances08/12 — 57.2% from 1,496 appearances08/13 — 53.3% from 4,298 appearances08/14 — 53.1% from 3,287 appearances08/15 — 55.5% from 3,677 appearances08/16 — 54.8% from 4,506 appearances08/17 — 53.2% from 2,758 appearances08/18 — 56.1% from 3,063 appearances08/19 — 56.0% from 1,845 appearances08/20 — 56.4% from 1,828 appearances08/22 — 61.1% from 262 appearances08/24 — 66.6% from 392 appearances08/25 — 62.8% from 215 appearances08/26 — 65.7% from 883 appearances08/28 — 63.9% from 357 appearances08/29 — 63.8% from 359 appearances08/30 — 64.3% from 903 appearances
54.0%08/05 64.3%08/30

Pick rate

08/05 — 0.6% from 776 appearances08/06 — 0.7% from 1,695 appearances08/07 — 0.5% from 261 appearances08/08 — 0.5% from 415 appearances08/09 — 0.6% from 277 appearances08/11 — 0.6% from 680 appearances08/12 — 0.8% from 1,496 appearances08/13 — 0.4% from 4,298 appearances08/14 — 0.5% from 3,287 appearances08/15 — 0.6% from 3,677 appearances08/16 — 0.6% from 4,506 appearances08/17 — 0.4% from 2,758 appearances08/18 — 0.4% from 3,063 appearances08/19 — 0.4% from 1,845 appearances08/20 — 0.5% from 1,828 appearances08/22 — 0.6% from 262 appearances08/24 — 0.4% from 392 appearances08/25 — 0.5% from 215 appearances08/26 — 0.5% from 883 appearances08/28 — 0.5% from 357 appearances08/29 — 1.2% from 359 appearances08/30 — 0.9% from 903 appearances
0.6%08/05 0.9%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 163 maps.

MapWin rateGamesTrust
Hideout Bounty 59.8%
3275 76
Watermelons Bounty 60.5%
1184 61
Tasty Berry Bounty 58.1%
2553 73
Wall Hugging Bounty 57.6%
3565 78
Choral Chambers Bounty 60.2%
766 55
Shooting Star Bounty 55.8%
7597 89
Supercut Bounty 55.3%
2480 72
Layer Cake Bounty 54.1%
7839 89
Crystal Clearing Bounty 53.7%
3214 76
Dry Season Bounty 51.5%
1948 68
Deathcap Trap Bounty 57.4%
183 33

Against whom

Direct duels in Bounty: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 21.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 65.8% 637 games Piper 58.4% 3,421 games Max 57.7% 2,825 games Brock 57.1% 4,842 games 8-Bit 58.2% 1,159 games Angelo 59.6% 669 games

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 higatsuchii17 Masters 66 44.7% 66.7%
2 CODE:YESHUA69 Legendary 52 43.8% 69.2%
3 Gaby🥶 Masters 33 41.3% 72.7%
4 Ming Legendary 20 41.3% 90.0%
5 Dipper|Damy🦨 Legendary 24 39.6% 75.0%