Best map: Belle's Rock with 56.0% from 4,215 games.
Wins late — in Bounty 5.9 points better in long rounds than in short ones (56.1% against 50.2%, split at 97 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.9 — rewards skill: from Gold to Legendary the win rate climbs by 5.9 points (regression 39.8% to 45.7%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 31 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinhole Punt ![]() |
44.4% | 27 | 4 | ||
Pinball Dreams ![]() |
42.5% | 598 | 51 | ||
Spiraling Out ![]() |
40.5% | 913 | 57 | ||
Beach Ball ![]() |
23.1% | 26 | 4 | ||
Center Stage ![]() |
39.9% | 696 | 53 | ||
Triple Dribble ![]() |
39.9% | 594 | 51 | ||
Sneaky Fields ![]() |
38.4% | 679 | 53 |
Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.0% against Bolt in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ruffs
54.1%
61 games
Stu
48.4%
250 games
Bibi
46.9%
488 games
Ash
49.5%
111 games
Bull
47.3%
319 games
Darryl
50.7%
75 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.5% | 78.3% |
| 2 | Kyriunix | Legendary | 23 | 36.6% | 69.6% |
| 3 | 시후왕자 | Mythic | 55 | 36.5% | 52.7% |
| 4 | Gaby🥶 | Masters | 22 | 36.1% | 68.2% |
| 5 | Reekiix🥹 | Masters | 23 | 34.8% | 60.9% |