My roster

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EN

Sprout

Artillery Mythic Ranked · Diamond
49.5%Win rate across all maps
21,170Games
100Trust Score
65. of 105Rank by score
+12.6Skill bonus

Best map: Belle's Rock with 56.2% from 4,642 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 37.49.5 %
Popularity 26.0.26 %
Breadth 51.17% of maps
Counter safety 13.24.6 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 162 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 48.3% from 400 appearances08/05 — 55.2% from 1,380 appearances08/06 — 51.3% from 1,385 appearances08/11 — 46.9% from 335 appearances08/12 — 46.9% from 810 appearances08/13 — 49.3% from 1,174 appearances08/14 — 46.9% from 1,232 appearances08/15 — 50.0% from 1,354 appearances08/16 — 49.2% from 1,546 appearances08/17 — 50.4% from 1,670 appearances08/18 — 48.6% from 1,556 appearances08/19 — 50.9% from 405 appearances08/20 — 49.1% from 3,499 appearances08/21 — 50.1% from 4,981 appearances08/22 — 49.8% from 3,481 appearances08/23 — 49.0% from 2,937 appearances08/24 — 49.5% from 3,363 appearances08/25 — 48.2% from 2,528 appearances08/26 — 52.8% from 381 appearances
48.3%08/04 52.8%08/26

Pick rate

08/04 — 0.2% from 400 appearances08/05 — 0.3% from 1,380 appearances08/06 — 0.3% from 1,385 appearances08/11 — 0.3% from 335 appearances08/12 — 0.3% from 810 appearances08/13 — 0.3% from 1,174 appearances08/14 — 0.3% from 1,232 appearances08/15 — 0.3% from 1,354 appearances08/16 — 0.3% from 1,546 appearances08/17 — 0.3% from 1,670 appearances08/18 — 0.3% from 1,556 appearances08/19 — 0.3% from 405 appearances08/20 — 0.3% from 3,499 appearances08/21 — 0.2% from 4,981 appearances08/22 — 0.2% from 3,481 appearances08/23 — 0.3% from 2,937 appearances08/24 — 0.3% from 3,363 appearances08/25 — 0.2% from 2,528 appearances08/26 — 0.2% from 381 appearances
0.2%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 42.8% to 55.5%). The higher the tier, the better he does.

Bronze — 48.5% from 532 gamesSilver — 51.9% from 2,201 gamesGold — 47.3% from 26,317 gamesDiamond — 49.7% from 34,744 gamesMythic — 50.6% from 185,115 gamesLegendary — 54.5% from 67,922 gamesMasters — 57.2% from 2,741 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 56.2%
4642 81
Flaring Phoenix Knockout 54.6%
2652 73
Shooting Star Bounty 55.0%
1111 60
New Horizons Knockout 53.5%
1410 64
Layer Cake Bounty 52.7%
2174 70
Hideout Bounty 51.6%
958 58
Dry Season Bounty 51.4%
938 58
Out in the Open Knockout 49.7%
597 51
Deathcap Trap Gem Grabprev. season 46.0%
2265 71
Undermine Gem Grabprev. season 43.6%
1637 66
Safe Zone Heist 43.8%
377 44
Triple Dribble Brawl Ball 43.3%
448 47
Hard Rock Mine Gem Grabprev. season 42.4%
2066 69
Pinball Dreams Brawl Ball 42.3%
440 46
Rustic Arcade Gem Grabprev. season 41.4%
2146 70
Bridge Too Far Heistprev. season 41.2%
2822 74
Spiraling Out Brawl Ball 41.1%
1049 59
Hot Potato Heistprev. season 40.6%
2062 69
Open Business Hot Zone 40.2%
537 49
Pinhole Punt Brawl Ball 30.4%
46 12
Dueling Beetles Hot Zone 40.2%
1031 59
Gem Fort Gem Grabprev. season 40.0%
1897 68
Crystal Arcade Gem Grabprev. season 39.9%
1732 67
Sneaky Fields Brawl Ballprev. season 39.7%
1795 67
Beach Ball Brawl Ball 30.2%
53 15
Center Stage Brawl Ballprev. season 39.3%
2145 70
Pit Stop Heist 38.8%
1004 59
Safe(r) Zone Heist 38.5%
977 58
Kaboom Canyon Heistprev. season 37.2%
1595 66
Double Swoosh Gem Grabprev. season 35.5%
857 56
Parallel Plays Hot Zoneprev. season 35.2%
1985 69
Ring of Fire Hot Zoneprev. season 34.5%
923 57

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.2% 78.3%
2 Kyriunix Masters 26 37.0% 69.2%
3 시후왕자 Mythic 55 36.3% 52.7%
4 Gaby🥶 Masters 22 35.8% 68.2%
5 Reekiix🥹 Masters 25 35.6% 64.0%