My roster

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EN

Sprout

Artillery Mythic Ranked · Mythic
53.0%Win rate across all maps
14,407Games
98Trust Score
4. of 105Rank by score
+12.6Skill bonus

Best map: New Horizons with 58.0% from 1,304 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 38.BreadthCounter safetyStar rate
Win rate 97.53.0 %
Popularity 38.0.38 %
Breadth 70.20% of maps
Counter safety 65.35.0 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.8% from 1,800 appearances08/05 — 50.9% from 7,213 appearances08/06 — 51.7% from 5,001 appearances08/07 — 53.0% from 1,186 appearances08/08 — 52.6% from 1,056 appearances08/09 — 50.0% from 1,387 appearances08/10 — 49.7% from 3,858 appearances08/11 — 51.0% from 13,316 appearances08/12 — 50.0% from 20,372 appearances08/13 — 49.7% from 20,087 appearances08/14 — 50.3% from 19,318 appearances08/15 — 50.3% from 18,335 appearances08/16 — 50.4% from 18,584 appearances08/17 — 50.3% from 18,033 appearances08/18 — 50.6% from 16,324 appearances08/19 — 49.3% from 4,464 appearances08/20 — 59.7% from 626 appearances08/21 — 52.3% from 2,733 appearances08/22 — 53.6% from 2,490 appearances08/23 — 52.5% from 2,410 appearances08/24 — 53.0% from 3,180 appearances08/25 — 51.7% from 2,544 appearances08/26 — 53.3% from 424 appearances
52.8%08/04 53.3%08/26

Pick rate

08/04 — 0.3% from 1,800 appearances08/05 — 0.3% from 7,213 appearances08/06 — 0.3% from 5,001 appearances08/07 — 0.3% from 1,186 appearances08/08 — 0.3% from 1,056 appearances08/09 — 0.3% from 1,387 appearances08/10 — 0.3% from 3,858 appearances08/11 — 0.3% from 13,316 appearances08/12 — 0.3% from 20,372 appearances08/13 — 0.3% from 20,087 appearances08/14 — 0.3% from 19,318 appearances08/15 — 0.3% from 18,335 appearances08/16 — 0.3% from 18,584 appearances08/17 — 0.3% from 18,033 appearances08/18 — 0.3% from 16,324 appearances08/19 — 0.3% from 4,464 appearances08/20 — 0.5% from 626 appearances08/21 — 0.4% from 2,733 appearances08/22 — 0.4% from 2,490 appearances08/23 — 0.4% from 2,410 appearances08/24 — 0.4% from 3,180 appearances08/25 — 0.3% from 2,544 appearances08/26 — 0.3% from 424 appearances
0.3%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 42.8% to 55.5%). The higher the tier, the better he does.

Bronze — 48.8% from 537 gamesSilver — 51.9% from 2,231 gamesGold — 47.2% from 26,600 gamesDiamond — 49.6% from 34,880 gamesMythic — 50.6% from 185,306 gamesLegendary — 54.5% from 68,091 gamesMasters — 57.2% from 2,747 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 58.0%
1304 62
Shooting Star Bounty 57.9%
1122 60
Belle's Rock Knockout 54.2%
3829 79
Dry Season Bounty 56.1%
891 57
Flaring Phoenix Knockout 53.9%
3146 76
Out in the Open Knockoutprev. season 52.3%
5557 84
Hideout Bounty 53.8%
478 47
Layer Cake Bounty 50.9%
1570 65
Deathcap Trap Gem Grabprev. season 45.9%
2054 69
Pinball Dreams Brawl Ballprev. season 45.3%
3296 76
Triple Dribble Brawl Ballprev. season 45.2%
2908 74
Undermine Gem Grabprev. season 43.9%
1285 62
Spiraling Out Brawl Ball+Legendary + Diamond 44.2%
509 48
Hard Rock Mine Gem Grabprev. season 42.7%
1678 66
Safe Zone Heistprev. season 42.1%
2377 71
Hot Potato Heistprev. season 41.9%
1694 66
Open Business Hot Zoneprev. season 41.1%
3912 79
Rustic Arcade Gem Grabprev. season 41.4%
1739 67
Bridge Too Far Heistprev. season 41.0%
2323 71
Sneaky Fields Brawl Ballprev. season 40.4%
1356 63
Dueling Beetles Hot Zoneprev. season 39.4%
7462 89
Gem Fort Gem Grabprev. season 39.8%
1519 65
Crystal Arcade Gem Grabprev. season 39.6%
1504 65
Pit Stop Heist+Legendary + Diamond 38.9%
447 46
Center Stage Brawl Ballprev. season 39.1%
1690 66
Safe(r) Zone Heist+Legendary + Diamond 38.2%
450 47
Kaboom Canyon Heistprev. season 37.2%
1222 62
Ring of Fire Hot Zoneprev. season 36.0%
3859 79
Double Swoosh Gem Grabprev. season 34.4%
619 51
Parallel Plays Hot Zoneprev. season 35.0%
1547 65

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.1% 78.3%
2 Kyriunix Masters 26 37.0% 69.2%
3 시후왕자 Mythic 55 36.3% 52.7%
4 Gaby🥶 Masters 22 35.7% 68.2%
5 Reekiix🥹 Masters 25 35.5% 64.0%