Best map: Hideout with 57.6% from 2,620 games.
Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/18, 12 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +4.8 — rewards skill: from Gold to Legendary the win rate climbs by 4.8 points (regression 39.3% to 44.1%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 29 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
45.8% | 2390 | 72 | ||
Hard Rock Mine prev. season |
44.2% | 2090 | 70 | ||
Undermine prev. season |
44.0% | 1524 | 65 | ||
Rustic Arcade prev. season |
42.4% | 1990 | 69 | ||
Crystal Arcade prev. season |
40.4% | 1710 | 67 | ||
Gem Fort prev. season |
39.8% | 1743 | 67 | ||
Double Swoosh prev. season |
35.7% | 698 | 53 |
Direct duels in Gem Grab: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.3% against Bolt in Gem Grab. On average the worst case sits at 28.6%.
Sprout counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.0%
105 games
Stu
51.4%
177 games
Starr Nova
50.7%
144 games
Griff
47.9%
280 games
8-Bit
49.5%
105 games
Meg
50.7%
73 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 25 | 39.1% | 80.0% |
| 2 | Kyriunix | Masters | 26 | 36.9% | 69.2% |
| 3 | 시후왕자 | Mythic | 55 | 36.2% | 52.7% |
| 4 | Gaby🥶 | Masters | 22 | 35.6% | 68.2% |
| 5 | Reekiix🥹 | Masters | 25 | 35.5% | 64.0% |