Best map: Hideout with 57.5% from 2,616 games.
Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
57.8% | 2048 | 69 | ||
Flaring Phoenix ![]() |
55.0% | 1837 | 68 | ||
New Horizons ![]() |
56.1% | 921 | 57 | ||
Out in the Open prev. season |
52.1% | 1458 | 64 |
Direct duels in Knockout: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.4% against Bolt in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
62.3%
2,287 games
Pearl
63.0%
1,489 games
Edgar
59.7%
3,428 games
Brock
59.1%
5,251 games
Doug
66.8%
283 games
Piper
56.7%
2,669 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.1% | 78.3% |
| 2 | Kyriunix | Masters | 26 | 36.9% | 69.2% |
| 3 | 시후왕자 | Mythic | 55 | 36.2% | 52.7% |
| 4 | Gaby🥶 | Masters | 22 | 35.7% | 68.2% |
| 5 | Reekiix🥹 | Masters | 25 | 35.5% | 64.0% |