My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sprout

Artillery Mythic Ranked · Diamond
49.4%Win rate across all maps
21,306Games
100Trust Score
68. of 105Rank by score
+12.6Skill bonus

Best map: Belle's Rock with 56.2% from 4,668 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 37.49.4 %
Popularity 26.0.26 %
Breadth 50.17% of maps
Counter safety 13.24.5 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 48.3% from 400 appearances08/05 — 55.2% from 1,380 appearances08/06 — 51.3% from 1,385 appearances08/11 — 46.9% from 335 appearances08/12 — 46.9% from 810 appearances08/13 — 49.3% from 1,174 appearances08/14 — 46.9% from 1,232 appearances08/15 — 50.0% from 1,354 appearances08/16 — 49.2% from 1,546 appearances08/17 — 50.4% from 1,670 appearances08/18 — 48.6% from 1,556 appearances08/19 — 50.9% from 405 appearances08/20 — 49.1% from 3,499 appearances08/21 — 50.1% from 4,981 appearances08/22 — 49.8% from 3,482 appearances08/23 — 49.0% from 2,940 appearances08/24 — 49.5% from 3,372 appearances08/25 — 48.3% from 2,553 appearances08/26 — 49.9% from 479 appearances
48.3%08/04 49.9%08/26

Pick rate

08/04 — 0.2% from 400 appearances08/05 — 0.3% from 1,380 appearances08/06 — 0.3% from 1,385 appearances08/11 — 0.3% from 335 appearances08/12 — 0.3% from 810 appearances08/13 — 0.3% from 1,174 appearances08/14 — 0.3% from 1,232 appearances08/15 — 0.3% from 1,354 appearances08/16 — 0.3% from 1,546 appearances08/17 — 0.3% from 1,670 appearances08/18 — 0.3% from 1,556 appearances08/19 — 0.3% from 405 appearances08/20 — 0.3% from 3,499 appearances08/21 — 0.2% from 4,981 appearances08/22 — 0.2% from 3,482 appearances08/23 — 0.3% from 2,940 appearances08/24 — 0.3% from 3,372 appearances08/25 — 0.2% from 2,553 appearances08/26 — 0.2% from 479 appearances
0.2%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 42.8% to 55.5%). The higher the tier, the better he does.

Bronze — 48.8% from 537 gamesSilver — 51.9% from 2,231 gamesGold — 47.2% from 26,600 gamesDiamond — 49.6% from 34,880 gamesMythic — 50.6% from 185,306 gamesLegendary — 54.5% from 68,091 gamesMasters — 57.2% from 2,747 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 56.2%
4668 82
Flaring Phoenix Knockout 54.6%
2675 73
Shooting Star Bounty 54.9%
1117 60
New Horizons Knockout 53.3%
1414 64
Layer Cake Bounty 52.7%
2184 70
Hideout Bounty 51.6%
964 58
Dry Season Bounty 51.2%
943 58
Out in the Open Knockout 49.6%
603 51
Deathcap Trap Gem Grabprev. season 46.0%
2265 71
Undermine Gem Grabprev. season 43.6%
1637 66
Safe Zone Heist 43.8%
379 44
Triple Dribble Brawl Ball 43.4%
454 47
Hard Rock Mine Gem Grabprev. season 42.4%
2069 69
Pinball Dreams Brawl Ball 42.3%
442 46
Rustic Arcade Gem Grabprev. season 41.4%
2146 70
Bridge Too Far Heistprev. season 41.2%
2824 74
Spiraling Out Brawl Ball 41.2%
1063 59
Hot Potato Heistprev. season 40.6%
2065 69
Open Business Hot Zone 40.2%
545 49
Pinhole Punt Brawl Ball 30.4%
46 12
Gem Fort Gem Grabprev. season 40.0%
1899 68
Beach Ball Brawl Ball 32.8%
61 17
Dueling Beetles Hot Zone 40.1%
1041 59
Crystal Arcade Gem Grabprev. season 39.9%
1732 67
Sneaky Fields Brawl Ballprev. season 39.6%
1797 67
Center Stage Brawl Ballprev. season 39.2%
2147 70
Pit Stop Heist 39.0%
1008 59
Safe(r) Zone Heist 38.5%
979 58
Kaboom Canyon Heistprev. season 37.2%
1597 66
Double Swoosh Gem Grabprev. season 35.5%
857 56
Parallel Plays Hot Zoneprev. season 35.2%
1990 69
Ring of Fire Hot Zoneprev. season 34.5%
928 57

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.1% 78.3%
2 Kyriunix Masters 26 37.0% 69.2%
3 시후왕자 Mythic 55 36.3% 52.7%
4 Gaby🥶 Masters 22 35.7% 68.2%
5 Reekiix🥹 Masters 25 35.5% 64.0%