My roster

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EN

Sprout

Artillery Mythic Ranked · Gold
47.2%Win rate across all maps
25,355Games
100Trust Score
74. of 105Rank by score
+12.6Skill bonus

Best map: Belle's Rock with 56.2% from 4,379 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 26.BreadthCounter safetyStar rate
Win rate 29.47.2 %
Popularity 26.0.19 %
Breadth 36.10% of maps
Counter safety 44.25.1 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 51.1% from 88 appearances08/05 — 53.3% from 276 appearances08/06 — 50.7% from 229 appearances08/20 — 50.8% from 4,379 appearances08/21 — 49.6% from 4,149 appearances08/22 — 47.0% from 3,582 appearances08/23 — 46.4% from 3,279 appearances08/24 — 44.6% from 5,117 appearances08/25 — 45.1% from 4,112 appearances08/26 — 46.0% from 737 appearances
51.1%08/04 46.0%08/26

Pick rate

08/04 — 0.2% from 88 appearances08/05 — 0.2% from 276 appearances08/06 — 0.3% from 229 appearances08/20 — 0.2% from 4,379 appearances08/21 — 0.2% from 4,149 appearances08/22 — 0.2% from 3,582 appearances08/23 — 0.2% from 3,279 appearances08/24 — 0.2% from 5,117 appearances08/25 — 0.2% from 4,112 appearances08/26 — 0.2% from 737 appearances
0.2%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 42.8% to 55.4%). The higher the tier, the better he does.

Bronze — 48.2% from 525 gamesSilver — 52.0% from 2,188 gamesGold — 47.3% from 26,114 gamesDiamond — 49.7% from 34,647 gamesMythic — 50.6% from 184,994 gamesLegendary — 54.5% from 67,775 gamesMasters — 57.3% from 2,735 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 56.2%
4379 81
Flaring Phoenix Knockout 55.9%
2118 70
New Horizons Knockout 54.4%
1348 63
Layer Cake Bounty 52.0%
2043 69
Dry Season Bounty 53.2%
946 58
Shooting Star Bounty 52.3%
1105 60
Out in the Open Knockout 50.4%
783 55
Hideout Bounty 49.5%
1308 63
Safe Zone Heist 42.4%
904 57
Pinball Dreams Brawl Ball 42.2%
631 52
Rustic Arcade Gem Grab 41.7%
647 52
Gem Fort Gem Grab 41.5%
585 51
Hard Rock Mine Gem Grab 40.8%
590 51
Spiraling Out Brawl Ball 40.8%
586 51
Pinhole Punt Brawl Ball 31.8%
44 12
Open Business Hot Zone 40.4%
894 57
Beach Ball Brawl Ball 31.4%
51 14
Triple Dribble Brawl Ball 40.1%
621 51
Crystal Arcade Gem Grabprev. season 39.8%
1747 67
Center Stage Brawl Ball 39.8%
733 54
Undermine Gem Grab 38.6%
521 49
Sneaky Fields Brawl Ball 38.7%
710 53
Safe(r) Zone Heist 38.4%
870 56
Pit Stop Heist 38.1%
962 58
Bridge Too Far Heist 38.1%
854 56
Dueling Beetles Hot Zone 37.9%
1524 65
Kaboom Canyon Heist 36.8%
590 51
Ring of Fire Hot Zone 36.5%
816 55
Double Swoosh Gem Grabprev. season 35.2%
1120 60
Hot Potato Heist 34.2%
632 52
Parallel Plays Hot Zone 34.2%
681 53

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.2% 78.3%
2 Kyriunix Legendary 26 37.0% 69.2%
3 시후왕자 Mythic 55 36.3% 52.7%
4 Gaby🥶 Masters 22 35.8% 68.2%
5 Reekiix🥹 Masters 23 34.5% 60.9%