Best map: Rustic Arcade with 55.9% from 7,726 games.
Wins early — in Knockout 4.2 points better in short rounds than in long ones (50.6% against 46.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.9 — rewards skill: from Bronze to Masters the win rate climbs by 4.9 points (regression 45.8% to 50.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
51.3% | 7182 | 88 | ||
Beach Ball +Diamond + Mythic |
56.2% | 354 | 43 | ||
Pinball Dreams ![]() |
49.0% | 6293 | 86 | ||
Triple Dribble ![]() |
48.5% | 5074 | 83 | ||
Center Stage ![]() |
46.5% | 4633 | 81 | ||
Pinhole Punt +Diamond + Mythic |
46.8% | 327 | 42 | ||
Sneaky Fields ![]() |
43.9% | 3279 | 76 |
Direct duels in Brawl Ball: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against Shade in Heist. On average the worst case sits at 29.0%.
Stu counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
60.0%
4,366 games
Barley
58.5%
1,023 games
Rico
54.8%
13,639 games
Griff
54.5%
17,347 games
Bibi
54.2%
7,060 games
Meg
54.4%
4,937 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.6% | 80.0% |
| 2 | Finessin | Legendary | 29 | 41.5% | 82.8% |
| 3 | Comeback❤️🔥 | Legendary | 38 | 41.4% | 73.7% |
| 4 | NS|Naoxx | Legendary | 43 | 41.2% | 69.8% |
| 5 | zerofen | Legendary | 24 | 40.9% | 87.5% |