My roster

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EN

Stu

Assassin Epic Ranked · Diamond
50.4%Win rate across all maps
121,808Games
100Trust Score
47. of 105Rank by score
+4.7Skill bonus

Best map: Rustic Arcade with 54.2% from 10,378 games.

Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 12.
Win rate 49.50.4 %
Popularity 80.1.49 %
Breadth 69.27% of maps
Counter safety 44.31.1 %
Star rate 12.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 50.2% from 1,278 appearances08/05 — 47.1% from 4,511 appearances08/06 — 49.9% from 4,154 appearances08/11 — 49.7% from 915 appearances08/12 — 46.6% from 2,300 appearances08/13 — 50.7% from 3,258 appearances08/14 — 48.9% from 3,554 appearances08/15 — 48.6% from 3,919 appearances08/16 — 48.8% from 4,108 appearances08/17 — 48.1% from 4,411 appearances08/18 — 47.1% from 4,075 appearances08/19 — 48.1% from 1,120 appearances08/20 — 51.3% from 23,155 appearances08/21 — 50.8% from 32,481 appearances08/22 — 49.7% from 20,800 appearances08/23 — 50.0% from 14,638 appearances08/24 — 50.3% from 16,295 appearances08/25 — 49.7% from 12,616 appearances08/26 — 47.7% from 1,823 appearances
50.2%08/04 47.7%08/26

Pick rate

08/04 — 0.7% from 1,278 appearances08/05 — 0.8% from 4,511 appearances08/06 — 0.8% from 4,154 appearances08/11 — 0.9% from 915 appearances08/12 — 0.9% from 2,300 appearances08/13 — 0.9% from 3,258 appearances08/14 — 0.9% from 3,554 appearances08/15 — 0.9% from 3,919 appearances08/16 — 0.9% from 4,108 appearances08/17 — 0.9% from 4,411 appearances08/18 — 0.8% from 4,075 appearances08/19 — 0.9% from 1,120 appearances08/20 — 1.9% from 23,155 appearances08/21 — 1.6% from 32,481 appearances08/22 — 1.5% from 20,800 appearances08/23 — 1.4% from 14,638 appearances08/24 — 1.2% from 16,295 appearances08/25 — 1.2% from 12,616 appearances08/26 — 1.5% from 1,823 appearances
0.7%08/04 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 47.4% to 52.1%). The higher the tier, the better he does.

Bronze — 51.0% from 2,773 gamesSilver — 55.1% from 7,135 gamesGold — 50.5% from 110,800 gamesDiamond — 49.9% from 160,433 gamesMythic — 49.6% from 784,151 gamesLegendary — 52.3% from 496,622 gamesMasters — 53.1% from 24,843 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 54.2%
10378 94
Ring of Fire Hot Zone 53.2%
4260 80
Spiraling Out Brawl Ball 52.5%
9601 92
Undermine Gem Grab 52.5%
7621 89
Open Business Hot Zone 52.4%
6651 87
Crystal Arcade Gem Grabprev. season 53.1%
2157 70
Gem Fort Gem Grab 51.9%
6317 86
Beach Ball Brawl Ball+Mythic 54.6%
775 55
Dueling Beetles Hot Zone 51.8%
4059 79
New Horizons Knockout 51.1%
4971 83
Double Swoosh Gem Grab 51.0%
5475 84
Hard Rock Mine Gem Grab 50.8%
7190 88
Deathcap Trap Gem Grabprev. season 51.1%
2238 71
Pinball Dreams Brawl Ball 49.6%
8236 90
Dry Season Bounty 49.9%
4195 80
Hideout Bounty 49.8%
4438 81
Out in the Open Knockout 49.3%
3805 79
Layer Cake Bounty 49.4%
2839 74
Triple Dribble Brawl Ball 48.7%
6532 87
Center Stage Brawl Ball 48.1%
5967 85
Parallel Plays Hot Zone 48.2%
3012 75
Belle's Rock Knockout 47.6%
3156 76
Shooting Star Bounty 47.2%
3181 76
Flaring Phoenix Knockout 47.0%
2396 72
Pinhole Punt Brawl Ball+Mythic 47.9%
789 55
Sneaky Fields Brawl Ball 45.5%
3739 78
Kaboom Canyon Heist 44.3%
652 52
Bridge Too Far Heist 42.5%
607 51
Safe Zone Heist 40.3%
526 49
Hot Potato Heist 40.1%
434 46
Safe(r) Zone Heist+Mythic 38.9%
663 52
Pit Stop Heist 38.7%
651 52

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.3% 80.0%
2 Comeback❤️‍🔥 Legendary 40 42.1% 75.0%
3 Finessin Legendary 29 41.3% 82.8%
4 NS|Naoxx Legendary 43 41.0% 69.8%
5 zerofen Legendary 24 40.6% 87.5%