Best map: Triple Dribble with 65.5% from 119 games.
Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +2.5 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
49.4% | 83 | 21 | ||
Bridge Too Far ![]() |
44.7% | 76 | 20 | ||
Safe(r) Zone ![]() |
43.0% | 86 | 22 | ||
Safe Zone ![]() |
42.1% | 76 | 20 | ||
Hot Potato ![]() |
36.8% | 68 | 18 | ||
Kaboom Canyon ![]() |
28.6% | 70 | 19 |
Direct duels in Heist: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.6% against Shade in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
50.9%
1,646 games
Chuck
50.7%
578 games
Mico
49.7%
720 games
Jessie
48.1%
593 games
Edgar
46.6%
2,142 games
8-Bit
45.8%
921 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.3% | 80.0% |
| 2 | Comeback❤️🔥 | Legendary | 40 | 42.0% | 75.0% |
| 3 | Finessin | Legendary | 29 | 41.2% | 82.8% |
| 4 | NS|Naoxx | Legendary | 43 | 40.9% | 69.8% |
| 5 | zerofen | Legendary | 24 | 40.6% | 87.5% |