There are barely any games for this brawler on Pit Stop — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Heist 9.4 points better in long rounds than in short ones (48.3% against 38.8%, split at 99 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Nori
58.6%
546 games
Mico
58.6%
456 games
Edgar
53.7%
805 games
Chuck
51.7%
292 games
Shade
52.9%
170 games
Bo
55.3%
76 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 珍栄 | Diamond | 20 | 38.7% | 50.0% |