For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
66.2%
2,224 games
Brock
56.8%
14,312 games
Penny
57.3%
2,221 games
Tick
55.2%
6,821 games
Edgar
53.4%
15,623 games
Bo
54.5%
2,485 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LN☾|𝔂𝓾𝔃𝓾 | Legendary | 42 | 45.7% | 81.0% |
| 2 | ༄ˢᵀ᭄✿Rodriguez | Legendary | 140 | 44.6% | 57.1% |
| 3 | 702 | Legendary | 58 | 43.5% | 67.2% |
| 4 | gear 5 Weezy | Legendary | 27 | 43.4% | 88.9% |
| 5 | 夜Yoru's awful | Legendary | 67 | 43.3% | 64.2% |