My roster

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EN

Surge

Damage Dealer Legendary Ranked · Bronze
43.3%Win rate across all maps
6,832Games
87Trust Score
49. of 105Rank by score
+4.2Skill bonus

Best map: Dry Season with 51.1% from 237 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 51.PopularityBreadthCounter safetyStar rate
Win rate 51.43.4 %
Popularity 82.1.20 %
Breadth 86.40% of maps
Counter safety 79.31.7 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/20 — 39.1% from 1,053 appearances08/21 — 41.8% from 693 appearances08/22 — 43.7% from 997 appearances08/23 — 46.7% from 1,085 appearances08/24 — 45.4% from 1,406 appearances08/25 — 42.5% from 1,524 appearances08/26 — 39.2% from 74 appearances
39.1%08/20 39.2%08/26

Pick rate

08/20 — 1.1% from 1,053 appearances08/21 — 1.2% from 693 appearances08/22 — 1.2% from 997 appearances08/23 — 1.4% from 1,085 appearances08/24 — 1.3% from 1,406 appearances08/25 — 1.2% from 1,524 appearances08/26 — 1.1% from 74 appearances
1.1%08/20 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 47.9% to 52.1%). The higher the tier, the better he does.

Bronze — 43.3% from 6,858 gamesSilver — 40.2% from 19,953 gamesGold — 50.8% from 247,650 gamesDiamond — 50.9% from 322,553 gamesMythic — 50.4% from 2,141,209 gamesLegendary — 52.0% from 685,238 gamesMasters — 51.5% from 15,202 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Dry Season Bounty 51.1%
237 37
Flaring Phoenix Knockout 47.9%
242 37
Gem Fort Gem Grab 47.6%
271 39
Undermine Gem Grab 47.5%
244 37
Pinball Dreams Brawl Ball 47.3%
260 38
Center Stage Brawl Ball 46.9%
239 37
Hard Rock Mine Gem Grab 45.7%
254 38
Parallel Plays Hot Zone 45.5%
266 39
Layer Cake Bounty 45.4%
280 39
Open Business Hot Zone 45.3%
254 38
New Horizons Knockout 45.3%
234 37
Sneaky Fields Brawl Ball 45.0%
258 38
Belle's Rock Knockout 44.3%
244 37
Shooting Star Bounty 44.0%
252 38
Spiraling Out Brawl Ball 43.5%
230 37
Hideout Bounty 43.3%
263 39
Triple Dribble Brawl Ball 42.7%
260 38
Dueling Beetles Hot Zone 42.6%
249 38
Out in the Open Knockout 42.1%
235 37
Rustic Arcade Gem Grab 41.6%
238 37
Safe(r) Zone Heist 41.3%
235 37
Double Swoosh Gem Grab 41.3%
240 37
Ring of Fire Hot Zone 40.8%
238 37
Hot Potato Heist 39.2%
245 37
Bridge Too Far Heist 38.5%
234 37
Pit Stop Heist 36.0%
222 36
Kaboom Canyon Heist 34.4%
195 34
Safe Zone Heist 32.4%
204 35

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.9% 82.4%
2 Samm乡 Legendary 48 40.2% 64.6%
3 Sensko691 Legendary 38 39.7% 68.4%
4 Tap#55 Legendary 53 39.3% 60.4%
5 ❤️‍🩹ol1mp🥷 Legendary 26 39.1% 76.9%