My roster

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EN

Surge

Damage Dealer Legendary Ranked · Bronze
43.2%Win rate across all maps
6,923Games
87Trust Score
50. of 105Rank by score
+4.2Skill bonus

Best map: Dry Season with 50.6% from 241 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 51.PopularityBreadthCounter safetyStar rate
Win rate 51.43.2 %
Popularity 82.1.20 %
Breadth 86.40% of maps
Counter safety 79.31.7 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/20 — 39.1% from 1,053 appearances08/21 — 41.8% from 693 appearances08/22 — 43.8% from 998 appearances08/23 — 46.7% from 1,086 appearances08/24 — 45.4% from 1,409 appearances08/25 — 42.3% from 1,545 appearances08/26 — 35.3% from 139 appearances
39.1%08/20 35.3%08/26

Pick rate

08/20 — 1.1% from 1,053 appearances08/21 — 1.2% from 693 appearances08/22 — 1.2% from 998 appearances08/23 — 1.4% from 1,086 appearances08/24 — 1.3% from 1,409 appearances08/25 — 1.2% from 1,545 appearances08/26 — 1.0% from 139 appearances
1.1%08/20 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 47.9% to 52.1%). The higher the tier, the better he does.

Bronze — 43.2% from 6,949 gamesSilver — 40.2% from 20,163 gamesGold — 50.8% from 249,943 gamesDiamond — 50.9% from 323,735 gamesMythic — 50.4% from 2,142,426 gamesLegendary — 51.9% from 685,739 gamesMasters — 51.5% from 15,204 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Dry Season Bounty 50.6%
241 37
Flaring Phoenix Knockout 48.1%
243 37
Pinball Dreams Brawl Ball 47.1%
263 39
Center Stage Brawl Ball 46.9%
243 37
Gem Fort Gem Grab 46.7%
276 39
Undermine Gem Grab 46.8%
248 38
Parallel Plays Hot Zone 45.8%
271 39
Hard Rock Mine Gem Grab 45.3%
258 38
Layer Cake Bounty 45.2%
283 40
New Horizons Knockout 45.1%
235 37
Open Business Hot Zone 45.0%
260 38
Sneaky Fields Brawl Ball 44.4%
261 38
Belle's Rock Knockout 44.1%
247 38
Shooting Star Bounty 44.1%
254 38
Hideout Bounty 43.0%
270 39
Spiraling Out Brawl Ball 42.7%
239 37
Dueling Beetles Hot Zone 42.6%
251 38
Triple Dribble Brawl Ball 42.4%
264 39
Out in the Open Knockout 42.2%
237 37
Rustic Arcade Gem Grab 41.6%
238 37
Safe(r) Zone Heist 41.3%
235 37
Double Swoosh Gem Grab 41.2%
245 37
Ring of Fire Hot Zone 41.0%
239 37
Hot Potato Heist 39.4%
251 38
Bridge Too Far Heist 38.5%
234 37
Pit Stop Heist 36.0%
222 36
Kaboom Canyon Heist 34.3%
198 34
Safe Zone Heist 32.4%
204 35

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.8% 82.4%
2 Samm乡 Legendary 48 40.1% 64.6%
3 Tap#55 Legendary 55 40.0% 61.8%
4 ❤️‍🩹ol1mp🥷 Legendary 28 40.0% 78.6%
5 Sensko691 Legendary 38 39.6% 68.4%