My roster

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EN

Surge

Damage Dealer Legendary Ranked · Diamond
51.3%Win rate across all maps
203,286Games
100Trust Score
37. of 105Rank by score
+4.2Skill bonus

Best map: Open Business with 54.4% from 9,425 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 62.PopularityBreadthCounter safetyStar rate
Win rate 62.51.3 %
Popularity 90.2.52 %
Breadth 90.50% of maps
Counter safety 68.33.8 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/03 — 53.4% from 1,181 appearances08/04 — 51.6% from 4,785 appearances08/05 — 50.7% from 16,038 appearances08/06 — 51.3% from 15,130 appearances08/10 — 50.8% from 793 appearances08/11 — 49.6% from 2,828 appearances08/12 — 49.4% from 7,436 appearances08/13 — 49.2% from 9,859 appearances08/14 — 49.9% from 10,228 appearances08/15 — 49.9% from 10,775 appearances08/16 — 49.4% from 11,653 appearances08/17 — 49.7% from 12,325 appearances08/18 — 49.2% from 11,937 appearances08/19 — 50.8% from 2,980 appearances08/20 — 51.7% from 33,163 appearances08/21 — 51.4% from 51,570 appearances08/22 — 51.1% from 35,278 appearances08/23 — 51.1% from 26,493 appearances08/24 — 51.6% from 30,919 appearances08/25 — 50.8% from 24,043 appearances08/26 — 49.5% from 1,820 appearances
53.4%08/03 49.5%08/26

Pick rate

08/03 — 2.9% from 1,181 appearances08/04 — 2.8% from 4,785 appearances08/05 — 3.0% from 16,038 appearances08/06 — 2.9% from 15,130 appearances08/10 — 3.0% from 793 appearances08/11 — 2.9% from 2,828 appearances08/12 — 3.0% from 7,436 appearances08/13 — 2.7% from 9,859 appearances08/14 — 2.5% from 10,228 appearances08/15 — 2.5% from 10,775 appearances08/16 — 2.5% from 11,653 appearances08/17 — 2.4% from 12,325 appearances08/18 — 2.4% from 11,937 appearances08/19 — 2.4% from 2,980 appearances08/20 — 2.7% from 33,163 appearances08/21 — 2.5% from 51,570 appearances08/22 — 2.5% from 35,278 appearances08/23 — 2.5% from 26,493 appearances08/24 — 2.4% from 30,919 appearances08/25 — 2.4% from 24,043 appearances08/26 — 2.6% from 1,820 appearances
2.9%08/03 2.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 47.9% to 52.1%). The higher the tier, the better he does.

Bronze — 43.3% from 6,887 gamesSilver — 40.2% from 20,014 gamesGold — 50.8% from 248,444 gamesDiamond — 50.9% from 322,958 gamesMythic — 50.4% from 2,141,593 gamesLegendary — 52.0% from 685,416 gamesMasters — 51.5% from 15,202 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 54.4%
9425 92
Undermine Gem Grab 54.2%
10818 94
Dueling Beetles Hot Zone 53.8%
9840 93
Gem Fort Gem Grab 53.6%
11106 95
Hard Rock Mine Gem Grab 53.0%
10966 94
Deathcap Trap Gem Grabprev. season 52.9%
5294 83
Parallel Plays Hot Zone 52.2%
14176 98
Layer Cake Bounty 52.4%
8857 91
Spiraling Out Brawl Ball 52.2%
12431 96
Pinball Dreams Brawl Ball 52.0%
11643 95
Triple Dribble Brawl Ball 51.8%
13699 98
Crystal Arcade Gem Grabprev. season 52.2%
5941 85
Double Swoosh Gem Grab 51.8%
11094 95
Rustic Arcade Gem Grab 51.6%
5843 85
Center Stage Brawl Ball 50.9%
10552 94
Ring of Fire Hot Zone 51.0%
5898 85
Sneaky Fields Brawl Ball 50.6%
11570 95
Beach Ball Brawl Ball+Mythic 53.6%
733 54
Flaring Phoenix Knockout 50.8%
4263 80
New Horizons Knockout 49.7%
3498 77
Hideout Bounty 49.4%
3861 79
Dry Season Bounty 49.1%
4110 80
Pit Stop Heist 48.1%
5745 85
Kaboom Canyon Heist 48.2%
3642 78
Belle's Rock Knockout 46.4%
4539 81
Pinhole Punt Brawl Ball+Mythic 48.0%
642 52
Out in the Open Knockout 46.4%
2584 73
Hot Potato Heist 45.1%
4000 79
Safe Zone Heist 45.3%
2260 71
Shooting Star Bounty 45.1%
2819 74
Safe(r) Zone Heist 44.5%
2217 70
Bridge Too Far Heist 41.2%
1335 63

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.9% 82.4%
2 Samm乡 Legendary 48 40.2% 64.6%
3 Sensko691 Legendary 38 39.7% 68.4%
4 Tap#55 Legendary 53 39.3% 60.4%
5 ❤️‍🩹ol1mp🥷 Legendary 26 39.1% 76.9%