My roster

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EN

Surge

Damage Dealer Legendary Ranked · Gold
50.8%Win rate across all maps
248,140Games
100Trust Score
30. of 105Rank by score
+4.1Skill bonus

Best map: Gem Fort with 54.3% from 13,493 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 56.Star rate
Win rate 67.50.8 %
Popularity 86.1.87 %
Breadth 88.47% of maps
Counter safety 56.27.9 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 19 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/01 — 60.2% from 83 appearances08/02 — 62.1% from 132 appearances08/03 — 55.9% from 236 appearances08/04 — 56.0% from 722 appearances08/05 — 50.9% from 2,168 appearances08/06 — 53.5% from 1,701 appearances08/13 — 56.0% from 84 appearances08/14 — 56.2% from 73 appearances08/15 — 52.1% from 94 appearances08/16 — 59.0% from 117 appearances08/17 — 53.3% from 105 appearances08/18 — 44.0% from 116 appearances08/20 — 49.5% from 54,530 appearances08/21 — 49.1% from 47,906 appearances08/22 — 51.8% from 32,196 appearances08/23 — 51.8% from 28,004 appearances08/24 — 51.9% from 42,449 appearances08/25 — 51.7% from 36,175 appearances08/26 — 52.1% from 6,880 appearances
60.2%08/01 52.1%08/26

Pick rate

08/01 — 2.3% from 83 appearances08/02 — 2.2% from 132 appearances08/03 — 1.8% from 236 appearances08/04 — 1.6% from 722 appearances08/05 — 1.8% from 2,168 appearances08/06 — 2.0% from 1,701 appearances08/13 — 2.1% from 84 appearances08/14 — 1.8% from 73 appearances08/15 — 2.0% from 94 appearances08/16 — 2.0% from 117 appearances08/17 — 1.6% from 105 appearances08/18 — 1.9% from 116 appearances08/20 — 2.2% from 54,530 appearances08/21 — 2.0% from 47,906 appearances08/22 — 2.0% from 32,196 appearances08/23 — 1.9% from 28,004 appearances08/24 — 1.6% from 42,449 appearances08/25 — 1.6% from 36,175 appearances08/26 — 1.9% from 6,880 appearances
2.3%08/01 1.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 48.0% to 52.1%). The higher the tier, the better he does.

Bronze — 43.1% from 7,092 gamesSilver — 40.3% from 20,500 gamesGold — 50.8% from 253,982 gamesDiamond — 50.9% from 325,907 gamesMythic — 50.4% from 2,144,655 gamesLegendary — 51.9% from 686,548 gamesMasters — 51.5% from 15,214 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 3 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 54.3%
13493 97
Undermine Gem Grab 54.2%
12949 97
Triple Dribble Brawl Ball 53.8%
17299 100
Parallel Plays Hot Zone 53.8%
14928 99
Double Swoosh Gem Grab 53.1%
13331 97
Spiraling Out Brawl Ball 52.8%
15548 100
Open Business Hot Zone 52.9%
10322 93
Layer Cake Bounty 52.7%
10268 93
Hard Rock Mine Gem Grab 52.5%
12797 97
Dueling Beetles Hot Zone 52.6%
10590 94
Deathcap Trap Gem Grab+Diamondprev. season 52.7%
5584 84
Pinball Dreams Brawl Ball 52.0%
14277 98
Crystal Arcade Gem Grab+Diamondprev. season 52.4%
6248 86
Rustic Arcade Gem Grab 51.7%
7917 89
Sneaky Fields Brawl Ball 50.9%
14050 98
Center Stage Brawl Ball 50.8%
12895 97
Pinhole Punt Brawl Ball+Diamond 52.8%
828 56
Beach Ball Brawl Ball 52.5%
631 52
Ring of Fire Hot Zone 48.8%
6690 87
Dry Season Bounty 48.7%
5842 85
Hideout Bounty 48.6%
6004 85
Flaring Phoenix Knockout 48.3%
5854 85
Belle's Rock Knockout 47.2%
6342 86
New Horizons Knockout 46.0%
5060 83
Out in the Open Knockout 45.4%
4295 80
Pit Stop Heist 45.2%
5093 83
Shooting Star Bounty 45.2%
4770 82
Kaboom Canyon Heist 41.3%
4083 80
Safe(r) Zone Heist 40.5%
2971 75
Hot Potato Heist 40.3%
3999 79
Safe Zone Heist 38.7%
2883 74
Bridge Too Far Heist 33.6%
2445 72

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.7% 82.4%
2 Samm乡 Legendary 48 40.0% 64.6%
3 Tap#55 Legendary 55 39.9% 61.8%
4 ❤️‍🩹ol1mp🥷 Legendary 28 39.9% 78.6%
5 Sensko691 Legendary 38 39.5% 68.4%