My roster

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EN

Surge

Damage Dealer Legendary Ranked · Legendary
50.6%Win rate across all maps
38,402Games
100Trust Score
52. of 105Rank by score
+4.1Skill bonus

Best map: Deathcap Trap with 55.0% from 31,011 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 35.PopularityBreadthCounter safetyStar rate
Win rate 35.50.6 %
Popularity 91.2.97 %
Breadth 55.10% of maps
Counter safety 80.31.8 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 3.0% and has not shifted measurably of late.

Win rate

08/01 — 53.6% from 638 appearances08/02 — 55.4% from 1,853 appearances08/03 — 53.8% from 6,461 appearances08/04 — 51.6% from 32,068 appearances08/05 — 51.9% from 68,246 appearances08/06 — 51.7% from 36,476 appearances08/07 — 51.5% from 17,905 appearances08/08 — 52.2% from 19,433 appearances08/09 — 52.0% from 23,036 appearances08/10 — 51.6% from 61,491 appearances08/11 — 51.4% from 115,655 appearances08/12 — 52.3% from 79,813 appearances08/13 — 52.5% from 45,744 appearances08/14 — 53.1% from 32,446 appearances08/15 — 52.7% from 27,071 appearances08/16 — 52.6% from 27,541 appearances08/17 — 52.2% from 22,122 appearances08/18 — 52.7% from 23,526 appearances08/19 — 50.9% from 7,349 appearances08/21 — 52.0% from 2,782 appearances08/22 — 49.9% from 4,260 appearances08/23 — 49.6% from 6,690 appearances08/24 — 50.9% from 10,352 appearances08/25 — 50.9% from 11,608 appearances08/26 — 50.2% from 2,553 appearances
53.6%08/01 50.2%08/26

Pick rate

08/01 — 4.3% from 638 appearances08/02 — 4.3% from 1,853 appearances08/03 — 4.2% from 6,461 appearances08/04 — 4.2% from 32,068 appearances08/05 — 4.0% from 68,246 appearances08/06 — 4.0% from 36,476 appearances08/07 — 4.2% from 17,905 appearances08/08 — 4.0% from 19,433 appearances08/09 — 4.0% from 23,036 appearances08/10 — 4.0% from 61,491 appearances08/11 — 4.0% from 115,655 appearances08/12 — 3.9% from 79,813 appearances08/13 — 3.8% from 45,744 appearances08/14 — 3.8% from 32,446 appearances08/15 — 4.0% from 27,071 appearances08/16 — 3.8% from 27,541 appearances08/17 — 3.7% from 22,122 appearances08/18 — 3.8% from 23,526 appearances08/19 — 3.6% from 7,349 appearances08/21 — 2.6% from 2,782 appearances08/22 — 2.7% from 4,260 appearances08/23 — 3.1% from 6,690 appearances08/24 — 3.0% from 10,352 appearances08/25 — 3.1% from 11,608 appearances08/26 — 3.4% from 2,553 appearances
4.3%08/01 3.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 48.0% to 52.1%). The higher the tier, the better he does.

Bronze — 43.0% from 7,325 gamesSilver — 40.3% from 20,958 gamesGold — 50.9% from 258,439 gamesDiamond — 50.9% from 328,335 gamesMythic — 50.4% from 2,147,611 gamesLegendary — 51.9% from 687,861 gamesMasters — 51.5% from 15,233 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 2 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 55.0%
31011 100
Crystal Arcade Gem Grabprev. season 54.4%
31513 100
Dry Season Bounty 55.4%
823 56
Layer Cake Bounty 53.6%
1721 67
Dueling Beetles Hot Zone 53.6%
1596 66
Undermine Gem Grab 53.0%
2044 69
Parallel Plays Hot Zone 52.7%
2402 72
Gem Fort Gem Grab 52.8%
2088 70
Double Swoosh Gem Grab 52.6%
1986 69
Open Business Hot Zone 52.2%
1951 69
Hard Rock Mine Gem Grab 52.0%
2157 70
Shooting Star Bountyprev. season 50.5%
8589 91
Center Stage Brawl Ball 50.8%
1966 69
Spiraling Out Brawl Ball 50.4%
2139 70
Ring of Fire Hot Zone 50.9%
986 58
Pinball Dreams Brawl Ball 49.1%
2355 71
Triple Dribble Brawl Ball 49.1%
2045 69
Hot Potato Heist 49.0%
1623 66
Beach Ball Brawl Ball+Mythic 49.3%
1096 60
Kaboom Canyon Heist 49.2%
1000 59
Rustic Arcade Gem Grab 49.2%
841 56
Out in the Open Knockoutprev. season 46.9%
10182 93
Safe Zone Heist 49.1%
647 52
Pinhole Punt Brawl Ball+Mythic 48.6%
922 57
Hideout Bounty 49.1%
564 50
Sneaky Fields Brawl Ball 47.3%
2167 70
Safe(r) Zone Heist 48.5%
617 51
New Horizons Knockout 48.8%
457 47
Flaring Phoenix Knockout 47.7%
652 52
Pit Stop Heist 45.8%
1840 68
Belle's Rock Knockout 44.2%
500 48
Bridge Too Far Heistprev. season 41.4%
7242 88

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.6% 82.4%
2 Samm乡 Legendary 48 39.9% 64.6%
3 Tap#55 Legendary 55 39.9% 61.8%
4 ❤️‍🩹ol1mp🥷 Legendary 28 39.8% 78.6%
5 Sensko691 Legendary 41 39.2% 65.9%