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EN

Tara

Damage Dealer Mythic Ranked · Diamond Brawl Ball
52.5%Win rate in Brawl Ball
8,631Games
91Trust Score
18. of 105Rank in Brawl Ball
+18.3Skill bonus

Best map: Double Swoosh with 56.5% from 5,557 games.

Wins late — in Brawl Ball 9.7 points better in long rounds than in short ones (51.4% against 41.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 31.
Win rate 82.52.5 %
Popularity 55.0.59 %
Breadth 74.30% of maps
Counter safety 74.41.6 %
Star rate 31.16.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 335 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 53.3% from 837 appearances08/05 — 51.2% from 2,692 appearances08/06 — 50.3% from 2,375 appearances08/11 — 50.6% from 453 appearances08/12 — 52.3% from 1,062 appearances08/13 — 52.4% from 1,456 appearances08/14 — 51.8% from 1,582 appearances08/15 — 53.8% from 1,526 appearances08/16 — 48.9% from 1,854 appearances08/17 — 53.0% from 1,920 appearances08/18 — 51.8% from 1,796 appearances08/19 — 50.2% from 452 appearances08/20 — 50.3% from 1,277 appearances08/21 — 51.6% from 2,081 appearances08/22 — 52.6% from 1,484 appearances08/23 — 52.5% from 1,151 appearances08/24 — 53.2% from 1,422 appearances08/25 — 55.3% from 1,153 appearances
53.3%08/04 55.3%08/25

Pick rate

08/04 — 3.1% from 837 appearances08/05 — 3.3% from 2,692 appearances08/06 — 3.0% from 2,375 appearances08/11 — 3.0% from 453 appearances08/12 — 2.8% from 1,062 appearances08/13 — 2.6% from 1,456 appearances08/14 — 2.5% from 1,582 appearances08/15 — 2.4% from 1,526 appearances08/16 — 2.6% from 1,854 appearances08/17 — 2.5% from 1,920 appearances08/18 — 2.4% from 1,796 appearances08/19 — 2.3% from 452 appearances08/20 — 0.6% from 1,277 appearances08/21 — 0.6% from 2,081 appearances08/22 — 0.6% from 1,484 appearances08/23 — 0.6% from 1,151 appearances08/24 — 0.6% from 1,422 appearances08/25 — 0.6% from 1,153 appearances
3.1%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +18.3 — rewards skill: from Bronze to Masters the win rate climbs by 18.3 points (regression 38.1% to 56.3%). The higher the tier, the better he does.

Bronze — 23.6% from 3,791 gamesSilver — 29.1% from 2,617 gamesGold — 48.9% from 13,261 gamesDiamond — 51.9% from 27,249 gamesMythic — 50.7% from 227,313 gamesLegendary — 49.8% from 46,231 gamesMasters — 50.5% from 465 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 53.5%
1349 63
Pinball Dreams Brawl Ball 53.2%
1406 64
Center Stage Brawl Ball 52.3%
2250 71
Sneaky Fields Brawl Ball 51.7%
2309 71
Triple Dribble Brawl Ball 52.5%
1246 62
Beach Ball Brawl Ball+Mythic + Gold 47.2%
106 25
Pinhole Punt Brawl Ball+Mythic + Gold 44.5%
128 28

Against whom

Direct duels in Brawl Ball: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.3% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Tara runs in 1 circle — whoever Tara beats beats someone who in turn beats Tara. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Doug 60.1% 501 games Bibi 55.2% 2,596 games Frank 55.1% 1,659 games Trunk 54.3% 1,747 games Nori 53.6% 2,043 games Nita 55.4% 702 games

Who plays him best soon

Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 호날두 Gold 70 34.0% 44.3%
2 Formosa|Jason⚔️ Legendary 21 33.8% 57.1%
3 AQM|Al€×🐺 Legendary 26 32.9% 50.0%
4 MECHA MORTIS Legendary 20 32.2% 50.0%
5 zasal Diamond 68 32.0% 39.7%