My roster

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EN

Tara

Damage Dealer Mythic Ranked · Diamond
52.7%Win rate across all maps
33,457Games
100Trust Score
29. of 105Rank by score
+29.7Skill bonus

Best map: Double Swoosh with 56.6% from 5,864 games.

Wins late — in Hot Zone 16.2 points better in long rounds than in short ones (48.7% against 32.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 30.
Win rate 73.52.7 %
Popularity 38.0.40 %
Breadth 74.30% of maps
Counter safety 42.30.9 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 50.5% from 1,140 appearances08/04 — 50.5% from 4,495 appearances08/05 — 50.0% from 14,755 appearances08/06 — 50.6% from 13,142 appearances08/10 — 46.4% from 588 appearances08/11 — 47.8% from 2,027 appearances08/12 — 49.0% from 5,059 appearances08/13 — 49.2% from 7,404 appearances08/14 — 50.2% from 8,126 appearances08/15 — 49.6% from 8,416 appearances08/16 — 48.8% from 9,778 appearances08/17 — 49.7% from 10,097 appearances08/18 — 49.4% from 9,664 appearances08/19 — 51.4% from 2,329 appearances08/20 — 52.1% from 4,643 appearances08/21 — 51.5% from 7,963 appearances08/22 — 53.6% from 5,661 appearances08/23 — 53.9% from 4,120 appearances08/24 — 52.8% from 5,325 appearances08/25 — 52.2% from 4,455 appearances08/26 — 53.3% from 1,290 appearances
50.5%08/03 53.3%08/26

Pick rate

08/03 — 2.8% from 1,140 appearances08/04 — 2.6% from 4,495 appearances08/05 — 2.7% from 14,755 appearances08/06 — 2.5% from 13,142 appearances08/10 — 2.2% from 588 appearances08/11 — 2.1% from 2,027 appearances08/12 — 2.0% from 5,059 appearances08/13 — 2.0% from 7,404 appearances08/14 — 2.0% from 8,126 appearances08/15 — 2.0% from 8,416 appearances08/16 — 2.1% from 9,778 appearances08/17 — 2.0% from 10,097 appearances08/18 — 2.0% from 9,664 appearances08/19 — 1.9% from 2,329 appearances08/20 — 0.4% from 4,643 appearances08/21 — 0.4% from 7,963 appearances08/22 — 0.4% from 5,661 appearances08/23 — 0.4% from 4,120 appearances08/24 — 0.4% from 5,325 appearances08/25 — 0.4% from 4,455 appearances08/26 — 0.5% from 1,290 appearances
2.8%08/03 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.7 — rewards skill: from Bronze to Masters the win rate climbs by 29.7 points (regression 30.7% to 60.4%). The higher the tier, the better he does.

Bronze — 20.0% from 24,551 gamesSilver — 26.1% from 15,279 gamesGold — 47.1% from 64,563 gamesDiamond — 50.5% from 131,979 gamesMythic — 50.7% from 959,868 gamesLegendary — 51.6% from 177,871 gamesMasters — 54.2% from 2,354 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 56.6%
5864 85
Gem Fort Gem Grab 55.7%
3665 78
Undermine Gem Grab 55.3%
3817 79
Crystal Arcade Gem Grabprev. season 52.9%
5616 84
Hard Rock Mine Gem Grab 53.7%
2295 71
Deathcap Trap Gem Grabprev. season 52.7%
5588 84
Spiraling Out Brawl Ball 53.4%
1425 64
Center Stage Brawl Ball 52.6%
2361 71
Pinball Dreams Brawl Ball 53.1%
1474 64
Triple Dribble Brawl Ball 52.7%
1331 63
Sneaky Fields Brawl Ball 51.6%
2421 72
Rustic Arcade Gem Grab 52.3%
894 57
Ring of Fire Hot Zone 50.0%
1137 60
Beach Ball Brawl Ball+Mythic + Gold 51.9%
389 44
Dueling Beetles Hot Zone 49.3%
1300 62
Open Business Hot Zone 47.9%
1346 63
Layer Cake Bounty 49.1%
436 46
Hot Potato Heistprev. season 47.1%
1827 68
Parallel Plays Hot Zone 46.9%
414 45
Out in the Open Knockoutprev. season 44.3%
2016 69
Pinhole Punt Brawl Ball+Mythic + Gold 44.2%
346 43
Kaboom Canyon Heistprev. season 43.0%
1662 66
Dry Season Bountyprev. season 42.8%
2139 70
Hideout Bountyprev. season 42.0%
1920 68
Safe Zone Heistprev. season 42.1%
1306 63
Flaring Phoenix Knockout 42.2%
446 46
Belle's Rock Knockoutprev. season 41.8%
1632 66
Shooting Star Bountyprev. season 41.6%
1681 66
New Horizons Knockoutprev. season 40.9%
1731 67
Bridge Too Far Heistprev. season 38.6%
1198 61
Pit Stop Heist+Mythic + Gold 34.2%
1183 61
Safe(r) Zone Heist+Mythic + Gold 31.2%
946 58

Who beats Tara and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 호날두 Gold 72 34.5% 45.8%
2 Formosa|Jason⚔️ Legendary 21 33.3% 57.1%
3 AQM|Al€×🐺 Legendary 26 32.5% 50.0%
4 MECHA MORTIS Legendary 20 31.8% 50.0%
5 zasal Diamond 68 31.6% 39.7%