My roster

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EN

Tara

Damage Dealer Mythic Ranked · Gold
46.2%Win rate across all maps
51,326Games
100Trust Score
81. of 105Rank by score
+29.1Skill bonus

Best map: Double Swoosh with 57.1% from 6,168 games.

Wins late — in Hot Zone 16.2 points better in long rounds than in short ones (48.7% against 32.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 14.Star rate
Win rate 23.46.2 %
Popularity 47.0.39 %
Breadth 48.13% of maps
Counter safety 14.19.0 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/31 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

07/31 — 59.0% from 61 appearances08/01 — 54.7% from 139 appearances08/02 — 49.7% from 199 appearances08/03 — 50.6% from 462 appearances08/04 — 51.1% from 1,618 appearances08/05 — 51.0% from 4,261 appearances08/06 — 49.2% from 2,722 appearances08/13 — 42.5% from 106 appearances08/14 — 45.3% from 128 appearances08/15 — 53.8% from 119 appearances08/16 — 43.7% from 158 appearances08/17 — 50.0% from 172 appearances08/18 — 49.4% from 174 appearances08/20 — 38.3% from 11,751 appearances08/21 — 41.7% from 10,664 appearances08/22 — 51.2% from 5,574 appearances08/23 — 50.0% from 5,512 appearances08/24 — 51.1% from 9,351 appearances08/25 — 51.5% from 7,660 appearances08/26 — 53.2% from 814 appearances
59.0%07/31 53.2%08/26

Pick rate

07/31 — 3.3% from 61 appearances08/01 — 3.8% from 139 appearances08/02 — 3.3% from 199 appearances08/03 — 3.4% from 462 appearances08/04 — 3.7% from 1,618 appearances08/05 — 3.5% from 4,261 appearances08/06 — 3.2% from 2,722 appearances08/13 — 2.7% from 106 appearances08/14 — 3.1% from 128 appearances08/15 — 2.5% from 119 appearances08/16 — 2.6% from 158 appearances08/17 — 2.6% from 172 appearances08/18 — 2.8% from 174 appearances08/20 — 0.5% from 11,751 appearances08/21 — 0.4% from 10,664 appearances08/22 — 0.3% from 5,574 appearances08/23 — 0.4% from 5,512 appearances08/24 — 0.4% from 9,351 appearances08/25 — 0.3% from 7,660 appearances08/26 — 0.4% from 814 appearances
3.3%07/31 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.1 — rewards skill: from Bronze to Masters the win rate climbs by 29.1 points (regression 31.1% to 60.2%). The higher the tier, the better he does.

Bronze — 20.1% from 22,590 gamesSilver — 26.4% from 14,497 gamesGold — 46.9% from 61,888 gamesDiamond — 50.4% from 130,718 gamesMythic — 50.7% from 958,471 gamesLegendary — 51.6% from 177,430 gamesMasters — 54.2% from 2,354 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 57.1%
6168 86
Undermine Gem Grab 53.8%
4282 80
Crystal Arcade Gem Grab+Diamondprev. season 53.3%
6180 86
Deathcap Trap Gem Grab+Diamondprev. season 53.2%
6099 86
Gem Fort Gem Grab 53.1%
4095 80
Center Stage Brawl Ball 51.9%
2743 74
Hard Rock Mine Gem Grab 51.5%
3029 75
Sneaky Fields Brawl Ball 50.6%
2631 73
Rustic Arcade Gem Grab 48.4%
1876 68
Spiraling Out Brawl Ball 47.5%
2197 70
Pinball Dreams Brawl Ball 46.9%
2240 71
Beach Ball Brawl Ball+Diamond + Mythic 51.2%
162 31
Open Business Hot Zone 46.6%
2153 70
Triple Dribble Brawl Ball 46.4%
1999 69
Dueling Beetles Hot Zone 45.9%
2083 70
Ring of Fire Hot Zone 45.3%
2050 69
Pinhole Punt Brawl Ball+Diamond + Mythic 42.0%
200 34
Layer Cake Bounty 39.4%
1064 59
Flaring Phoenix Knockout 37.1%
1246 62
Hideout Bounty 36.0%
880 57
Dry Season Bounty 35.6%
1008 59
Shooting Star Bounty 34.9%
918 57
Kaboom Canyon Heist 34.4%
836 56
Out in the Open Knockout 33.9%
997 58
Hot Potato Heist 33.5%
901 57
New Horizons Knockout 32.7%
884 57
Parallel Plays Hot Zone 31.5%
1108 60
Safe(r) Zone Heist 29.1%
724 54
Belle's Rock Knockout 29.2%
848 56
Pit Stop Heist 29.0%
827 56
Safe Zone Heist 26.8%
697 53
Bridge Too Far Heist 25.1%
710 53

Who beats Tara and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 호날두 Gold 70 33.9% 44.3%
2 Formosa|Jason⚔️ Legendary 21 33.5% 57.1%
3 AQM|Al€×🐺 Legendary 26 32.7% 50.0%
4 MECHA MORTIS Legendary 20 32.0% 50.0%
5 zasal Diamond 68 31.8% 39.7%