For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Only Parallel Plays. 08/08 to 08/20, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/20.
Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Tick counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
69.2%
1,925 games
Bibi
66.8%
5,966 games
Damian
67.8%
2,291 games
Bo
65.2%
16,922 games
Doug
66.3%
3,164 games
Chuck
67.1%
1,773 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 75 | 38.0% | 53.3% |
| 2 | waynejai | Diamond | 22 | 36.5% | 72.7% |
| 3 | eloheohole | Mythic | 37 | 36.4% | 59.5% |
| 4 | えば | Diamond | 20 | 36.4% | 75.0% |
| 5 | 南部緊繃黑松哥 | Diamond | 35 | 36.2% | 60.0% |