My roster

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EN

Tick

Artillery Super Rare Ranked · Gold Brawl Ball
50.4%Win rate in Brawl Ball
19,137Games
100Trust Score
34. of 105Rank in Brawl Ball
+7.8Skill bonus

Best map: Open Business with 60.9% from 23,009 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 65.PopularityBreadthCounter safetyStar rate
Win rate 65.50.4 %
Popularity 69.0.79 %
Breadth 83.40% of maps
Counter safety 68.40.5 %
Star rate 77.25.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/05 — 40.9% from 154 appearances08/06 — 51.9% from 77 appearances08/20 — 43.6% from 3,826 appearances08/21 — 44.7% from 3,565 appearances08/22 — 53.4% from 1,886 appearances08/23 — 52.1% from 1,935 appearances08/24 — 54.5% from 4,060 appearances08/25 — 55.5% from 3,101 appearances08/26 — 56.0% from 764 appearances
40.9%08/05 56.0%08/26

Pick rate

08/05 — 0.8% from 154 appearances08/06 — 0.6% from 77 appearances08/20 — 0.9% from 3,826 appearances08/21 — 0.8% from 3,565 appearances08/22 — 0.6% from 1,886 appearances08/23 — 0.7% from 1,935 appearances08/24 — 0.9% from 4,060 appearances08/25 — 0.7% from 3,101 appearances08/26 — 0.7% from 764 appearances
0.8%08/05 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.8 — rewards skill: from Bronze to Legendary the win rate climbs by 7.8 points (regression 45.0% to 52.8%). The higher the tier, the better he does.

Bronze — 28.6% from 1,177 gamesSilver — 34.1% from 2,003 gamesGold — 50.3% from 19,473 gamesDiamond — 52.9% from 15,051 gamesMythic — 51.3% from 77,291 gamesLegendary — 45.3% from 5,835 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 53.2%
4540 81
Spiraling Out Brawl Ball 51.2%
4002 79
Pinball Dreams Brawl Ball 50.3%
3790 78
Beach Ball Brawl Ball+Diamond + Mythic 54.2%
301 41
Sneaky Fields Brawl Ball 49.2%
3380 77
Pinhole Punt Brawl Ball+Diamond + Mythic 53.3%
229 36
Center Stage Brawl Ball 46.1%
3137 76

Against whom

Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 23.9% against Lily in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 62.3% 3,163 games Frank 57.9% 2,395 games Doug 60.3% 602 games Bull 56.8% 2,445 games Damian 59.5% 681 games Griff 55.0% 4,201 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.8% 72.7%
3 えば Diamond 20 36.6% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.5% 60.0%
5 kuyka Legendary 23 36.4% 69.6%