My roster

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EN

Tick

Artillery Super Rare Ranked · Legendary
50.4%Win rate across all maps
1,975Games
69Trust Score
78. of 105Rank by score
−3.2Skill bonus

Best map: Flaring Phoenix with 56.8% from 660 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 31.50.4 %
Popularity 19.0.15 %
Breadth 43.7% of maps
Counter safety 21.19.9 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/03 — 46.3% from 501 appearances08/04 — 49.6% from 3,003 appearances08/05 — 47.4% from 7,889 appearances08/06 — 47.9% from 3,528 appearances08/07 — 45.9% from 1,888 appearances08/08 — 50.4% from 1,933 appearances08/09 — 48.1% from 2,578 appearances08/10 — 48.5% from 7,618 appearances08/11 — 49.3% from 14,696 appearances08/12 — 49.7% from 11,076 appearances08/13 — 50.7% from 6,736 appearances08/14 — 50.3% from 5,016 appearances08/15 — 49.6% from 3,987 appearances08/16 — 50.9% from 4,294 appearances08/17 — 49.3% from 3,752 appearances08/18 — 50.0% from 3,444 appearances08/19 — 47.2% from 1,385 appearances08/24 — 55.1% from 593 appearances08/25 — 45.9% from 627 appearances
46.3%08/03 45.9%08/25

Pick rate

08/03 — 0.3% from 501 appearances08/04 — 0.4% from 3,003 appearances08/05 — 0.5% from 7,889 appearances08/06 — 0.4% from 3,528 appearances08/07 — 0.4% from 1,888 appearances08/08 — 0.4% from 1,933 appearances08/09 — 0.4% from 2,578 appearances08/10 — 0.5% from 7,618 appearances08/11 — 0.5% from 14,696 appearances08/12 — 0.5% from 11,076 appearances08/13 — 0.6% from 6,736 appearances08/14 — 0.6% from 5,016 appearances08/15 — 0.6% from 3,987 appearances08/16 — 0.6% from 4,294 appearances08/17 — 0.6% from 3,752 appearances08/18 — 0.6% from 3,444 appearances08/19 — 0.7% from 1,385 appearances08/24 — 0.2% from 593 appearances08/25 — 0.2% from 627 appearances
0.3%08/03 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.5% to 51.3%). Higher up he gets outplayed.

Bronze — 33.6% from 7,213 gamesSilver — 48.3% from 20,881 gamesGold — 54.7% from 281,517 gamesDiamond — 53.1% from 194,501 gamesMythic — 52.4% from 924,793 gamesLegendary — 49.2% from 85,497 gamesMasters — 52.9% from 571 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 6 of 28 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 56.8%
660 52
Layer Cake Bountyprev. season 51.9%
10363 94
Shooting Star Bountyprev. season 51.8%
5038 83
Dry Season Bountyprev. season 51.3%
5988 85
New Horizons Knockoutprev. season 50.5%
4412 81
Belle's Rock Knockout 53.3%
443 46
Open Business Hot Zoneprev. season 49.7%
3673 78
Out in the Open Knockoutprev. season 49.4%
4273 80
Hideout Bountyprev. season 47.8%
3635 78
Gem Fort Gem Grab+Mythicprev. season 47.0%
16352 100
Ring of Fire Hot Zoneprev. season 47.4%
5349 84
Triple Dribble Brawl Ballprev. season 47.3%
1999 69
Dueling Beetles Hot Zoneprev. season 46.5%
5020 83
Pinball Dreams Brawl Ballprev. season 44.7%
1639 66
Deathcap Trap Gem Grabprev. season 44.8%
1356 63
Sneaky Fields Brawl Ballprev. season 44.7%
1043 59
Center Stage Brawl Ballprev. season 44.0%
1157 61
Parallel Plays Hot Zoneprev. season 43.6%
1050 59
Crystal Arcade Gem Grabprev. season 42.6%
760 54
Hard Rock Mine Gem Grabprev. season 42.0%
938 58
Undermine Gem Grabprev. season 41.4%
616 51
Safe Zone Heist+Mythicprev. season 39.9%
12288 96
Double Swoosh Gem Grabprev. season 40.0%
630 52
Rustic Arcade Gem Grabprev. season 36.8%
991 58
Safe(r) Zone Heist+Mythic 25.7%
105 25
Hot Potato Heist+Mythicprev. season 33.9%
5603 84
Kaboom Canyon Heist+Mythicprev. season 29.5%
7415 88
Bridge Too Far Heist+Mythicprev. season 29.0%
4695 82

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 75 38.1% 53.3%
2 waynejai Diamond 22 36.6% 72.7%
3 eloheohole Mythic 37 36.5% 59.5%
4 えば Diamond 20 36.5% 75.0%
5 南部緊繃黑松哥 Diamond 35 36.3% 60.0%