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EN

Tick

Artillery Super Rare Ranked · All ranks
53.1%Win rate across all maps
438,620Games
100Trust Score
10. of 105Rank by score
−3.2Skill bonus

Best map: Open Business with 59.6% from 34,776 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 86.53.1 %
Popularity 80.1.50 %
Breadth 80.40% of maps
Counter safety 21.19.9 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 26 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/01 — 55.6% from 435 appearances08/02 — 55.2% from 1,036 appearances08/03 — 51.8% from 3,470 appearances08/04 — 51.1% from 18,924 appearances08/05 — 50.8% from 59,995 appearances08/06 — 52.0% from 37,955 appearances08/07 — 49.5% from 7,677 appearances08/08 — 51.0% from 7,505 appearances08/09 — 48.8% from 8,988 appearances08/10 — 50.3% from 26,708 appearances08/11 — 51.3% from 80,301 appearances08/12 — 51.8% from 118,918 appearances08/13 — 52.6% from 118,122 appearances08/14 — 52.9% from 117,062 appearances08/15 — 53.0% from 111,394 appearances08/16 — 53.0% from 113,914 appearances08/17 — 52.9% from 120,856 appearances08/18 — 53.1% from 103,145 appearances08/19 — 52.7% from 27,648 appearances08/20 — 51.5% from 65,935 appearances08/21 — 51.9% from 74,633 appearances08/22 — 53.4% from 55,552 appearances08/23 — 53.4% from 51,775 appearances08/24 — 53.9% from 93,787 appearances08/25 — 54.1% from 76,804 appearances08/26 — 54.8% from 20,134 appearances
55.6%08/01 54.8%08/26

Pick rate

08/01 — 1.1% from 435 appearances08/02 — 1.0% from 1,036 appearances08/03 — 0.9% from 3,470 appearances08/04 — 0.9% from 18,924 appearances08/05 — 1.1% from 59,995 appearances08/06 — 1.1% from 37,955 appearances08/07 — 0.9% from 7,677 appearances08/08 — 0.8% from 7,505 appearances08/09 — 0.9% from 8,988 appearances08/10 — 1.0% from 26,708 appearances08/11 — 1.1% from 80,301 appearances08/12 — 1.3% from 118,918 appearances08/13 — 1.4% from 118,122 appearances08/14 — 1.5% from 117,062 appearances08/15 — 1.6% from 111,394 appearances08/16 — 1.6% from 113,914 appearances08/17 — 1.7% from 120,856 appearances08/18 — 1.6% from 103,145 appearances08/19 — 1.6% from 27,648 appearances08/20 — 1.6% from 65,935 appearances08/21 — 1.4% from 74,633 appearances08/22 — 1.4% from 55,552 appearances08/23 — 1.4% from 51,775 appearances08/24 — 1.7% from 93,787 appearances08/25 — 1.5% from 76,804 appearances08/26 — 1.5% from 20,134 appearances
1.1%08/01 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.6% from 7,283 gamesSilver — 48.3% from 21,031 gamesGold — 54.8% from 283,356 gamesDiamond — 53.1% from 195,032 gamesMythic — 52.4% from 924,942 gamesLegendary — 49.2% from 85,501 gamesMasters — 52.9% from 571 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Open Business Hot Zone 59.6%
34776 100
Ring of Fire Hot Zone 58.3%
38496 100
Dueling Beetles Hot Zone 57.8%
38891 100
Layer Cake Bounty 57.2%
39059 100
Belle's Rock Knockout 56.3%
34387 100
Flaring Phoenix Knockout 56.0%
32389 100
Shooting Star Bounty 55.4%
22626 100
Dry Season Bounty 55.0%
23617 100
Hideout Bounty 53.7%
24600 100
Out in the Open Knockout 52.8%
16559 100
New Horizons Knockout 52.6%
17544 100
Triple Dribble Brawl Ball 51.7%
8290 90
Deathcap Trap Gem Grabprev. season 50.3%
35763 100
Beach Ball Brawl Ball 53.2%
549 50
Pinball Dreams Brawl Ball 49.1%
7024 88
Spiraling Out Brawl Ball 49.0%
7035 88
Parallel Plays Hot Zone 48.4%
13971 98
Rustic Arcade Gem Grab 48.1%
10430 94
Hard Rock Mine Gem Grab 48.1%
9086 92
Crystal Arcade Gem Grabprev. season 47.6%
28194 100
Sneaky Fields Brawl Ball 47.3%
6149 86
Undermine Gem Grab 47.0%
7699 89
Gem Fort Gem Grab 45.7%
6759 87
Center Stage Brawl Ball 45.6%
5758 85
Pinhole Punt Brawl Ball 47.5%
354 43
Double Swoosh Gem Grab 44.3%
7347 88
Safe Zone Heist 34.2%
4532 81
Safe(r) Zone Heist 33.0%
4490 81
Pit Stop Heist 31.5%
5294 83
Kaboom Canyon Heist 28.7%
4405 81
Hot Potato Heist 27.0%
3436 77
Bridge Too Far Heist 26.5%
3068 75

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 75 38.1% 53.3%
2 waynejai Diamond 22 36.6% 72.7%
3 eloheohole Mythic 37 36.5% 59.5%
4 えば Diamond 20 36.4% 75.0%
5 南部緊繃黑松哥 Diamond 35 36.3% 60.0%