My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Tick

Artillery Super Rare Ranked · Diamond
52.6%Win rate across all maps
108,610Games
100Trust Score
27. of 105Rank by score
−3.2Skill bonus

Best map: Open Business with 57.6% from 7,771 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 73.52.6 %
Popularity 77.1.32 %
Breadth 87.47% of maps
Counter safety 2.21.9 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.

Win rate

08/03 — 53.7% from 867 appearances08/04 — 54.5% from 3,476 appearances08/05 — 54.5% from 10,360 appearances08/06 — 55.5% from 8,652 appearances08/10 — 52.7% from 482 appearances08/11 — 50.8% from 1,782 appearances08/12 — 51.7% from 4,406 appearances08/13 — 52.4% from 6,586 appearances08/14 — 52.9% from 7,440 appearances08/15 — 53.0% from 7,807 appearances08/16 — 53.6% from 8,850 appearances08/17 — 53.2% from 10,186 appearances08/18 — 54.6% from 9,461 appearances08/19 — 53.2% from 2,342 appearances08/20 — 50.5% from 11,799 appearances08/21 — 52.0% from 23,819 appearances08/22 — 52.8% from 18,078 appearances08/23 — 52.3% from 14,517 appearances08/24 — 52.9% from 21,409 appearances08/25 — 54.2% from 16,523 appearances08/26 — 56.2% from 2,465 appearances
53.7%08/03 56.2%08/26

Pick rate

08/03 — 2.1% from 867 appearances08/04 — 2.0% from 3,476 appearances08/05 — 1.9% from 10,360 appearances08/06 — 1.7% from 8,652 appearances08/10 — 1.8% from 482 appearances08/11 — 1.8% from 1,782 appearances08/12 — 1.8% from 4,406 appearances08/13 — 1.8% from 6,586 appearances08/14 — 1.8% from 7,440 appearances08/15 — 1.8% from 7,807 appearances08/16 — 1.9% from 8,850 appearances08/17 — 2.0% from 10,186 appearances08/18 — 1.9% from 9,461 appearances08/19 — 1.9% from 2,342 appearances08/20 — 1.0% from 11,799 appearances08/21 — 1.2% from 23,819 appearances08/22 — 1.3% from 18,078 appearances08/23 — 1.4% from 14,517 appearances08/24 — 1.6% from 21,409 appearances08/25 — 1.6% from 16,523 appearances08/26 — 1.6% from 2,465 appearances
2.1%08/03 1.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.5% to 51.3%). Higher up he gets outplayed.

Bronze — 33.7% from 6,939 gamesSilver — 48.3% from 20,384 gamesGold — 54.7% from 275,194 gamesDiamond — 53.1% from 192,466 gamesMythic — 52.4% from 924,014 gamesLegendary — 49.2% from 85,400 gamesMasters — 52.6% from 567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 57.6%
7771 89
Layer Cake Bounty 55.8%
10502 94
Ring of Fire Hot Zone 55.5%
8434 90
Dueling Beetles Hot Zone 55.3%
8399 90
Flaring Phoenix Knockout 54.8%
8904 91
Belle's Rock Knockout 54.2%
8700 91
Shooting Star Bounty 54.1%
6105 86
Dry Season Bounty 53.9%
6856 87
Triple Dribble Brawl Ball 54.8%
2331 71
Out in the Open Knockout 53.2%
4625 81
Pinball Dreams Brawl Ball 53.4%
1981 69
Deathcap Trap Gem Grabprev. season 52.5%
3166 76
Hideout Bounty 51.8%
6127 86
New Horizons Knockout 51.7%
4809 82
Spiraling Out Brawl Ball 52.4%
1828 68
Beach Ball Brawl Ball+Mythic + Gold 54.3%
346 43
Center Stage Brawl Ball 50.8%
1532 65
Sneaky Fields Brawl Ball 50.5%
1621 66
Rustic Arcade Gem Grab 49.9%
2519 72
Pinhole Punt Brawl Ball+Mythic + Gold 52.3%
258 38
Parallel Plays Hot Zone 47.7%
3063 75
Gem Fort Gem Grab 48.0%
1432 64
Hard Rock Mine Gem Grab 47.5%
2281 71
Undermine Gem Grab 47.8%
1759 67
Crystal Arcade Gem Grabprev. season 47.1%
2867 74
Double Swoosh Gem Grab 45.9%
1693 66
Safe Zone Heist 36.5%
1010 59
Safe(r) Zone Heist 35.2%
988 58
Bridge Too Far Heist 31.5%
523 49
Kaboom Canyon Heist 31.5%
831 56
Hot Potato Heist 30.2%
605 51
Pit Stop Heist 29.7%
1210 61

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.7% 72.7%
3 えば Diamond 20 36.6% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.4% 60.0%
5 kuyka Legendary 23 36.3% 69.6%