My roster

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EN

Tick

Artillery Super Rare Ranked · Diamond
52.6%Win rate across all maps
105,393Games
100Trust Score
27. of 105Rank by score
−3.1Skill bonus

Best map: Open Business with 57.7% from 7,488 games.

Wins early — in Heist 8.3 points better in short rounds than in long ones (29.5% against 37.8%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 71.52.6 %
Popularity 77.1.31 %
Breadth 88.47% of maps
Counter safety 2.22.0 %
Star rate 90.32.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.

Win rate

08/03 — 53.7% from 867 appearances08/04 — 54.5% from 3,476 appearances08/05 — 54.5% from 10,360 appearances08/06 — 55.5% from 8,652 appearances08/10 — 52.7% from 482 appearances08/11 — 50.8% from 1,782 appearances08/12 — 51.7% from 4,406 appearances08/13 — 52.4% from 6,586 appearances08/14 — 52.9% from 7,440 appearances08/15 — 53.0% from 7,807 appearances08/16 — 53.6% from 8,850 appearances08/17 — 53.2% from 10,186 appearances08/18 — 54.6% from 9,461 appearances08/19 — 53.2% from 2,342 appearances08/20 — 50.6% from 11,790 appearances08/21 — 52.0% from 23,801 appearances08/22 — 52.8% from 18,043 appearances08/23 — 52.4% from 14,433 appearances08/24 — 53.0% from 21,216 appearances08/25 — 54.2% from 15,522 appearances08/26 — 56.5% from 588 appearances
53.7%08/03 56.5%08/26

Pick rate

08/03 — 2.1% from 867 appearances08/04 — 2.0% from 3,476 appearances08/05 — 1.9% from 10,360 appearances08/06 — 1.7% from 8,652 appearances08/10 — 1.8% from 482 appearances08/11 — 1.8% from 1,782 appearances08/12 — 1.8% from 4,406 appearances08/13 — 1.8% from 6,586 appearances08/14 — 1.8% from 7,440 appearances08/15 — 1.8% from 7,807 appearances08/16 — 1.9% from 8,850 appearances08/17 — 2.0% from 10,186 appearances08/18 — 1.9% from 9,461 appearances08/19 — 1.9% from 2,342 appearances08/20 — 1.0% from 11,790 appearances08/21 — 1.2% from 23,801 appearances08/22 — 1.3% from 18,043 appearances08/23 — 1.4% from 14,433 appearances08/24 — 1.6% from 21,216 appearances08/25 — 1.6% from 15,522 appearances08/26 — 1.6% from 588 appearances
2.1%08/03 1.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.5% from 6,469 gamesSilver — 48.2% from 19,462 gamesGold — 54.6% from 264,137 gamesDiamond — 53.0% from 189,249 gamesMythic — 52.4% from 922,908 gamesLegendary — 49.2% from 85,281 gamesMasters — 52.6% from 567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 57.7%
7488 89
Layer Cake Bounty 55.5%
10150 93
Ring of Fire Hot Zone 55.5%
8328 90
Dueling Beetles Hot Zone 55.3%
8131 90
Flaring Phoenix Knockout 54.7%
8649 91
Belle's Rock Knockout 54.2%
8433 90
Shooting Star Bounty 54.1%
6047 85
Dry Season Bounty 53.9%
6615 87
Triple Dribble Brawl Ball 54.6%
2249 71
Out in the Open Knockout 53.2%
4494 81
Pinball Dreams Brawl Ball 53.4%
1917 68
Deathcap Trap Gem Grabprev. season 52.5%
3166 76
Hideout Bounty 51.7%
5924 85
New Horizons Knockout 51.6%
4741 82
Spiraling Out Brawl Ball 52.2%
1773 67
Center Stage Brawl Ball 51.2%
1477 64
Sneaky Fields Brawl Ball 50.6%
1552 65
Rustic Arcade Gem Grab 49.8%
2430 72
Beach Ball Brawl Ball+Mythic + Gold 53.6%
151 30
Parallel Plays Hot Zone 47.6%
2961 75
Gem Fort Gem Grab 48.1%
1375 63
Undermine Gem Grab 47.8%
1699 66
Crystal Arcade Gem Grabprev. season 47.1%
2867 74
Hard Rock Mine Gem Grab 47.2%
2186 70
Double Swoosh Gem Grab 46.1%
1625 66
Pinhole Punt Brawl Ball+Mythic + Gold 49.5%
107 25
Safe Zone Heist 36.6%
994 58
Safe(r) Zone Heist 35.2%
980 58
Bridge Too Far Heist 31.8%
516 49
Kaboom Canyon Heist 31.1%
793 55
Hot Potato Heist 30.2%
582 50
Pit Stop Heist 29.4%
1193 61

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 72 38.6% 54.2%
2 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
3 kuyka Legendary 23 36.7% 69.6%
4 waynejai Diamond 21 36.5% 71.4%
5 eloheohole Mythic 36 36.4% 58.3%