My roster

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EN

Tick

Artillery Super Rare Ranked · Gold
54.6%Win rate across all maps
266,718Games
100Trust Score
8. of 105Rank by score
−3.2Skill bonus

Best map: Open Business with 60.9% from 23,009 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 16.Star rate
Win rate 90.54.6 %
Popularity 88.2.01 %
Breadth 83.40% of maps
Counter safety 16.19.2 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 18 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/01 — 67.4% from 86 appearances08/02 — 64.2% from 173 appearances08/03 — 63.4% from 262 appearances08/04 — 56.3% from 848 appearances08/05 — 56.8% from 2,391 appearances08/06 — 59.3% from 1,469 appearances08/14 — 56.7% from 67 appearances08/15 — 53.9% from 76 appearances08/16 — 56.3% from 87 appearances08/17 — 54.5% from 110 appearances08/18 — 50.0% from 86 appearances08/20 — 52.7% from 48,449 appearances08/21 — 52.7% from 44,798 appearances08/22 — 55.1% from 31,003 appearances08/23 — 55.5% from 30,006 appearances08/24 — 55.8% from 59,819 appearances08/25 — 55.8% from 46,710 appearances08/26 — 57.1% from 5,933 appearances
67.4%08/01 57.1%08/26

Pick rate

08/01 — 2.4% from 86 appearances08/02 — 2.9% from 173 appearances08/03 — 1.9% from 262 appearances08/04 — 1.9% from 848 appearances08/05 — 2.0% from 2,391 appearances08/06 — 1.7% from 1,469 appearances08/14 — 1.6% from 67 appearances08/15 — 1.6% from 76 appearances08/16 — 1.5% from 87 appearances08/17 — 1.7% from 110 appearances08/18 — 1.4% from 86 appearances08/20 — 1.9% from 48,449 appearances08/21 — 1.9% from 44,798 appearances08/22 — 1.9% from 31,003 appearances08/23 — 2.0% from 30,006 appearances08/24 — 2.3% from 59,819 appearances08/25 — 2.0% from 46,710 appearances08/26 — 1.7% from 5,933 appearances
2.4%08/01 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.7% from 6,833 gamesSilver — 48.3% from 20,170 gamesGold — 54.7% from 272,620 gamesDiamond — 53.1% from 191,704 gamesMythic — 52.4% from 923,740 gamesLegendary — 49.2% from 85,369 gamesMasters — 52.6% from 567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 60.9%
23009 100
Ring of Fire Hot Zone 59.9%
25877 100
Dueling Beetles Hot Zone 59.3%
25827 100
Layer Cake Bounty 58.8%
23190 100
Belle's Rock Knockout 58.0%
20009 100
Flaring Phoenix Knockout 57.6%
17678 100
Shooting Star Bounty 56.8%
13754 98
Dry Season Bounty 56.4%
13589 98
Hideout Bounty 54.9%
15337 99
New Horizons Knockout 54.3%
10404 94
Out in the Open Knockout 53.6%
9439 92
Triple Dribble Brawl Ball 53.2%
4540 81
Deathcap Trap Gem Grab+Diamondprev. season 52.7%
3355 77
Spiraling Out Brawl Ball 51.2%
4002 79
Pinball Dreams Brawl Ball 50.3%
3790 78
Parallel Plays Hot Zone 49.4%
8886 91
Hard Rock Mine Gem Grab 49.6%
5391 84
Beach Ball Brawl Ball+Diamond + Mythic 54.2%
301 41
Sneaky Fields Brawl Ball 49.2%
3380 77
Rustic Arcade Gem Grab 48.3%
6582 87
Pinhole Punt Brawl Ball+Diamond + Mythic 53.3%
229 36
Undermine Gem Grab 47.9%
4714 82
Crystal Arcade Gem Grab+Diamondprev. season 47.0%
3032 75
Gem Fort Gem Grab 45.9%
4214 80
Center Stage Brawl Ball 46.1%
3137 76
Double Swoosh Gem Grab 44.7%
4499 81
Safe Zone Heist 35.8%
2693 73
Safe(r) Zone Heist 33.9%
2717 73
Pit Stop Heist 33.1%
3237 76
Kaboom Canyon Heist 28.8%
2645 73
Hot Potato Heist 26.7%
2044 69
Bridge Too Far Heist 26.2%
1846 68

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.8% 72.7%
3 えば Diamond 20 36.6% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.5% 60.0%
5 kuyka Legendary 23 36.4% 69.6%