My roster

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EN

Tick

Artillery Super Rare Ranked · Bronze
33.7%Win rate across all maps
6,576Games
87Trust Score
69. of 105Rank by score
−3.1Skill bonus

Best map: Ring of Fire with 42.4% from 269 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 19.Star rate
Win rate 38.33.6 %
Popularity 79.1.16 %
Breadth 82.37% of maps
Counter safety 19.19.7 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 268 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/20 — 31.9% from 978 appearances08/21 — 35.8% from 671 appearances08/22 — 34.7% from 991 appearances08/23 — 36.2% from 986 appearances08/24 — 33.1% from 1,408 appearances08/25 — 31.8% from 1,458 appearances
31.9%08/20 31.8%08/25

Pick rate

08/20 — 1.0% from 978 appearances08/21 — 1.2% from 671 appearances08/22 — 1.2% from 991 appearances08/23 — 1.3% from 986 appearances08/24 — 1.3% from 1,408 appearances08/25 — 1.1% from 1,458 appearances
1.0%08/20 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.7% from 6,581 gamesSilver — 48.2% from 19,688 gamesGold — 54.6% from 266,681 gamesDiamond — 53.0% from 189,982 gamesMythic — 52.4% from 923,130 gamesLegendary — 49.2% from 85,315 gamesMasters — 52.6% from 567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Ring of Fire Hot Zone 42.4%
269 39
Undermine Gem Grab 41.2%
228 36
Dry Season Bounty 40.5%
210 35
Gem Fort Gem Grab 40.3%
226 36
Hideout Bounty 40.2%
256 38
Rustic Arcade Gem Grab 39.9%
223 36
Flaring Phoenix Knockout 39.6%
275 39
Dueling Beetles Hot Zone 39.4%
284 40
Belle's Rock Knockout 38.0%
242 37
Open Business Hot Zone 37.8%
259 38
Layer Cake Bounty 37.5%
259 38
Shooting Star Bounty 36.1%
230 37
Double Swoosh Gem Grab 35.5%
214 35
Out in the Open Knockout 35.5%
217 36
Hard Rock Mine Gem Grab 34.8%
230 37
Parallel Plays Hot Zone 33.0%
267 39
Triple Dribble Brawl Ball 32.4%
241 37
Center Stage Brawl Ball 29.3%
215 36
Pit Stop Heist 29.4%
235 37
New Horizons Knockout 28.7%
216 36
Safe Zone Heist 26.5%
196 34
Pinball Dreams Brawl Ball 26.5%
211 35
Sneaky Fields Brawl Ball 27.0%
226 36
Spiraling Out Brawl Ball 26.2%
206 35
Kaboom Canyon Heist 26.2%
237 37
Bridge Too Far Heist 25.1%
231 37
Safe(r) Zone Heist 24.7%
223 36
Hot Potato Heist 21.1%
237 37

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 72 38.5% 54.2%
2 waynejai Diamond 22 37.0% 72.7%
3 南部緊繃黑松哥 Diamond 35 36.6% 60.0%
4 kuyka Legendary 23 36.6% 69.6%
5 eloheohole Mythic 36 36.3% 58.3%