For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 12 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.6%
1,142 games
Tara
61.5%
353 games
Tick
54.8%
3,929 games
Carl
56.5%
819 games
Penny
55.6%
1,065 games
8-Bit
54.3%
2,186 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Masters | 61 | 43.7% | 67.2% |
| 2 | Malenawu | Masters | 24 | 41.6% | 87.5% |
| 3 | Azubot.off | Legendary | 42 | 41.4% | 69.0% |
| 4 | Azubot | Legendary | 97 | 40.3% | 53.6% |
| 5 | ラヤChloe?🌸 | Legendary | 37 | 39.2% | 64.9% |