Best map: Parallel Plays with 70.0% from 2,397 games.
Trophy Roadchange
08/05 to 08/25, 18 days. 10 earlier days are left out — below 249 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 167 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
60.8% | 1512 | 65 | ||
Belle's Rock ![]() |
56.3% | 2270 | 71 | ||
Please Remain Standing ![]() |
57.7% | 870 | 56 | ||
Leaping Dogs ![]() |
56.2% | 726 | 54 | ||
Double Decker ![]() |
56.4% | 685 | 53 | ||
New Perspective ![]() |
56.0% | 714 | 53 | ||
Think Ahead ![]() |
55.5% | 834 | 56 | ||
Opening Move ![]() |
53.9% | 653 | 52 | ||
Konnakol ![]() |
50.7% | 2286 | 71 | ||
Crab Claws ![]() |
51.9% | 836 | 56 | ||
Out in the Open ![]() |
51.7% | 762 | 54 | ||
Streets with No Name ![]() |
50.3% | 1167 | 61 | ||
Chivalry ![]() |
49.3% | 771 | 55 | ||
Flaring Phoenix ![]() |
50.0% | 46 | 12 | ||
Healthy Middle Ground ![]() |
48.0% | 75 | 20 | ||
Jungle Top ![]() |
44.4% | 1755 | 67 | ||
Close Call ![]() |
42.4% | 1000 | 59 | ||
Flowing Springs ![]() |
38.5% | 849 | 56 | ||
Split Difference ![]() |
37.7% | 1718 | 67 | ||
Deep End ![]() |
22.2% | 158 | 31 |
Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 29.7% against R-T in Knockout. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 7 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
54.9%
6,594 games
Kaze
54.4%
5,224 games
Meg
61.4%
197 games
Grom
56.1%
519 games
Bolt
56.4%
411 games
Brock
51.6%
4,418 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 43.0% | 75.0% |
| 2 | ラヤChloe?🌸 | Legendary | 29 | 38.6% | 72.4% |
| 3 | Azubot | Legendary | 56 | 38.2% | 57.1% |
| 4 | Azubot.off | Legendary | 26 | 37.1% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.6% | 75.0% |