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EN

Trunk

Epic Ranked · Diamond
48.5%Win rate across all maps
159,857Games
100Trust Score
73. of 105Rank by score
−18.6Skill bonus

Best map: Parallel Plays with 52.9% from 21,853 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (52.0% against 45.9%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 10.Star rate
Win rate 29.48.5 %
Popularity 86.1.94 %
Breadth 12.3% of maps
Counter safety 10.24.4 %
Star rate 59.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 11 earlier days are left out — below 229 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.2% and has not shifted measurably of late.

Win rate

08/04 — 52.4% from 229 appearances08/05 — 47.7% from 751 appearances08/06 — 47.7% from 751 appearances08/12 — 50.7% from 361 appearances08/13 — 50.3% from 572 appearances08/14 — 51.9% from 674 appearances08/15 — 49.8% from 725 appearances08/16 — 48.0% from 721 appearances08/17 — 48.5% from 851 appearances08/18 — 50.3% from 753 appearances08/19 — 50.9% from 265 appearances08/20 — 49.1% from 22,641 appearances08/21 — 48.5% from 42,665 appearances08/22 — 48.1% from 27,896 appearances08/23 — 48.6% from 19,952 appearances08/24 — 48.2% from 23,662 appearances08/25 — 48.3% from 19,283 appearances08/26 — 49.8% from 3,758 appearances
52.4%08/04 49.8%08/26

Pick rate

08/04 — 0.1% from 229 appearances08/05 — 0.1% from 751 appearances08/06 — 0.1% from 751 appearances08/12 — 0.1% from 361 appearances08/13 — 0.2% from 572 appearances08/14 — 0.2% from 674 appearances08/15 — 0.2% from 725 appearances08/16 — 0.2% from 721 appearances08/17 — 0.2% from 851 appearances08/18 — 0.2% from 753 appearances08/19 — 0.2% from 265 appearances08/20 — 1.9% from 22,641 appearances08/21 — 2.1% from 42,665 appearances08/22 — 2.0% from 27,896 appearances08/23 — 1.9% from 19,952 appearances08/24 — 1.8% from 23,662 appearances08/25 — 1.9% from 19,283 appearances08/26 — 2.2% from 3,758 appearances
0.1%08/04 2.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −18.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 18.6 points (regression 59.7% to 41.1%). Higher up he gets outplayed.

Bronze — 74.8% from 32,117 gamesSilver — 60.6% from 36,602 gamesGold — 50.0% from 348,317 gamesDiamond — 48.5% from 166,799 gamesMythic — 51.3% from 96,241 gamesLegendary — 52.9% from 35,037 gamesMasters — 53.5% from 919 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 52.9%
21853 100
Gem Fort Gem Grab 49.9%
8600 91
Hard Rock Mine Gem Grab 49.9%
7777 89
Double Swoosh Gem Grab 49.6%
8674 91
Open Business Hot Zone 49.6%
7937 90
Pit Stop Heist 49.9%
4246 80
Sneaky Fields Brawl Ball 48.8%
12361 96
Dueling Beetles Hot Zone 48.8%
9442 92
Hot Potato Heist 49.2%
4462 81
Pinball Dreams Brawl Ball 48.5%
7220 88
Crystal Arcade Gem Grab+Mythicprev. season 49.0%
2115 70
Ring of Fire Hot Zone 48.2%
5360 84
Undermine Gem Grab 47.9%
7009 88
Triple Dribble Brawl Ball 47.7%
10409 94
Center Stage Brawl Ball 47.7%
8533 91
Deathcap Trap Gem Grab+Mythicprev. season 48.9%
1426 64
Layer Cake Bounty 47.4%
4791 82
Safe(r) Zone Heist 47.9%
2166 70
Beach Ball Brawl Ball+Mythic + Gold 48.4%
1275 62
Spiraling Out Brawl Ball 46.9%
7766 89
Pinhole Punt Brawl Ball+Mythic + Gold 48.3%
1109 60
Kaboom Canyon Heist 45.9%
2803 74
Safe Zone Heist 45.1%
2109 70
Rustic Arcade Gem Grab 44.1%
2544 72
Flaring Phoenix Knockout 44.1%
2086 70
New Horizons Knockout 43.3%
1547 65
Belle's Rock Knockout 43.0%
1909 68
Bridge Too Far Heist 42.7%
1740 67
Dry Season Bounty 42.5%
1652 66
Out in the Open Knockout 41.0%
1267 62
Hideout Bounty 40.3%
1803 67
Shooting Star Bounty 36.8%
1222 62

Who beats Trunk and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 42.9% 75.0%
2 Azubot Legendary 56 38.2% 57.1%
3 ラヤChloe?🌸 Legendary 31 37.8% 67.7%
4 Azubot.off Legendary 26 37.0% 69.2%
5 るいじぇるど Mythic 20 36.6% 75.0%