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Trunk

Epic Ranked · Legendary
51.0%Win rate across all maps
8,558Games
91Trust Score
55. of 105Rank by score
−18.9Skill bonus

Best map: Triple Dribble with 55.3% from 537 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (52.0% against 45.9%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 23.Counter safetyStar rate
Win rate 42.51.0 %
Popularity 63.0.65 %
Breadth 23.3% of maps
Counter safety 62.29.9 %
Star rate 59.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 21 days. 8 earlier days are left out — below 393 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 53.3% from 984 appearances08/05 — 55.0% from 2,373 appearances08/06 — 53.2% from 1,392 appearances08/07 — 55.8% from 622 appearances08/08 — 54.6% from 689 appearances08/09 — 53.9% from 982 appearances08/10 — 52.8% from 2,557 appearances08/11 — 52.3% from 4,659 appearances08/12 — 53.3% from 3,855 appearances08/13 — 54.1% from 2,268 appearances08/14 — 52.3% from 1,580 appearances08/15 — 54.9% from 1,066 appearances08/16 — 52.9% from 1,301 appearances08/17 — 54.0% from 917 appearances08/18 — 56.7% from 938 appearances08/21 — 50.1% from 728 appearances08/22 — 50.9% from 984 appearances08/23 — 51.8% from 1,315 appearances08/24 — 50.3% from 2,274 appearances08/25 — 50.6% from 2,526 appearances08/26 — 54.0% from 691 appearances
53.3%08/04 54.0%08/26

Pick rate

08/04 — 0.1% from 984 appearances08/05 — 0.1% from 2,373 appearances08/06 — 0.2% from 1,392 appearances08/07 — 0.1% from 622 appearances08/08 — 0.1% from 689 appearances08/09 — 0.2% from 982 appearances08/10 — 0.2% from 2,557 appearances08/11 — 0.2% from 4,659 appearances08/12 — 0.2% from 3,855 appearances08/13 — 0.2% from 2,268 appearances08/14 — 0.2% from 1,580 appearances08/15 — 0.2% from 1,066 appearances08/16 — 0.2% from 1,301 appearances08/17 — 0.2% from 917 appearances08/18 — 0.2% from 938 appearances08/21 — 0.7% from 728 appearances08/22 — 0.6% from 984 appearances08/23 — 0.6% from 1,315 appearances08/24 — 0.6% from 2,274 appearances08/25 — 0.7% from 2,526 appearances08/26 — 0.7% from 691 appearances
0.1%08/04 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −18.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 18.9 points (regression 59.8% to 40.9%). Higher up he gets outplayed.

Bronze — 74.9% from 32,809 gamesSilver — 60.6% from 37,442 gamesGold — 50.0% from 356,234 gamesDiamond — 48.5% from 169,104 gamesMythic — 51.3% from 97,049 gamesLegendary — 52.9% from 35,392 gamesMasters — 53.3% from 931 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 55.3%
537 49
Center Stage Brawl Ball 55.6%
408 45
Deathcap Trap Gem Grabprev. season 54.5%
573 50
Sneaky Fields Brawl Ball 53.1%
936 58
Dueling Beetles Hot Zoneprev. season 52.8%
1006 59
Layer Cake Bountyprev. season 51.6%
1536 65
Hard Rock Mine Gem Grab 52.9%
698 53
Open Business Hot Zoneprev. season 52.3%
884 57
Gem Fort Gem Grab 52.8%
578 50
Ring of Fire Hot Zone 52.0%
636 52
Double Swoosh Gem Grab 53.0%
438 46
Parallel Plays Hot Zone 50.1%
1717 67
Crystal Arcade Gem Grabprev. season 50.3%
969 58
Kaboom Canyon Heistprev. season 49.6%
911 57
Hot Potato Heist 49.2%
886 57
Safe Zone Heistprev. season 49.0%
571 50
Pinhole Punt Brawl Ball 54.1%
109 25
Belle's Rock Knockoutprev. season 48.2%
925 57
Flaring Phoenix Knockout 48.3%
513 49
New Horizons Knockoutprev. season 48.1%
545 49
Undermine Gem Grab 48.4%
413 45
Pit Stop Heist 46.8%
1463 64
Pinball Dreams Brawl Ball 47.8%
475 47
Rustic Arcade Gem Grabprev. season 47.0%
830 56
Bridge Too Far Heistprev. season 47.0%
500 48
Shooting Star Bountyprev. season 47.3%
357 43
Dry Season Bountyprev. season 46.4%
722 54
Spiraling Out Brawl Ball 45.4%
1262 62
Safe(r) Zone Heist 46.9%
207 35
Out in the Open Knockoutprev. season 45.5%
494 48
Beach Ball Brawl Ball 44.3%
167 32
Hideout Bountyprev. season 43.4%
518 49

Who beats Trunk and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 42.8% 75.0%
2 ラヤChloe?🌸 Legendary 31 37.7% 67.7%
3 Azubot Legendary 58 37.5% 55.2%
4 Azubot.off Legendary 26 37.0% 69.2%
5 るいじぇるど Mythic 20 36.5% 75.0%