For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Willow does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 5 circles — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.8%
3,526 games
Mr. P
55.9%
742 games
Edgar
50.7%
32,902 games
Carl
52.1%
2,265 games
Pearl
52.6%
1,458 games
Clancy
58.9%
180 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | どこ行くねん点P | Masters | 29 | 41.9% | 79.3% |
| 2 | н1 | Legendary | 20 | 41.1% | 90.0% |
| 3 | m-rappy | Mythic | 23 | 39.8% | 78.3% |
| 4 | あちゃぴ@0からプロ道3 | Legendary | 44 | 39.6% | 61.4% |
| 5 | Malenawu | Masters | 38 | 39.3% | 63.2% |