Best map: Acid Lakes with 73.6% from 227 games.
Trophy Roadchange
08/05 to 08/25, 20 days. 9 earlier days are left out — below 310 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
58.5% | 6846 | 87 | ||
Leaping Dogs ![]() |
58.6% | 1817 | 67 | ||
Please Remain Standing ![]() |
58.7% | 1251 | 62 | ||
Double Decker ![]() |
59.2% | 911 | 57 | ||
Goldarm Gulch ![]() |
56.1% | 1831 | 68 | ||
Close Call ![]() |
55.5% | 1919 | 68 | ||
Think Ahead ![]() |
55.5% | 1554 | 65 | ||
Opening Move ![]() |
55.2% | 1441 | 64 | ||
Streets with No Name ![]() |
54.5% | 2197 | 70 | ||
Split Difference ![]() |
53.4% | 3195 | 76 | ||
Crab Claws ![]() |
53.6% | 1820 | 67 | ||
Konnakol ![]() |
51.7% | 4484 | 81 | ||
Out in the Open ![]() |
51.4% | 1419 | 64 | ||
Chivalry ![]() |
51.5% | 1151 | 61 | ||
New Perspective ![]() |
51.7% | 801 | 55 | ||
Healthy Middle Ground ![]() |
60.8% | 51 | 14 | ||
Jungle Top ![]() |
46.8% | 2613 | 73 | ||
Flowing Springs ![]() |
46.6% | 1212 | 61 | ||
Flaring Phoenix ![]() |
47.4% | 57 | 16 | ||
Deep End ![]() |
30.3% | 357 | 43 |
Direct duels in Knockout: how Willow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 26.5% against Mico in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 5 circles — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
59.9%
1,531 games
Bolt
58.8%
1,994 games
Edgar
56.4%
22,924 games
Tick
54.7%
5,729 games
Darryl
57.7%
692 games
Carl
55.6%
1,554 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | m-rappy | Mythic | 23 | 38.5% | 78.3% |
| 2 | tick is Best ** | Mythic | 21 | 36.5% | 71.4% |
| 3 | Hrh|戦犯はいつも一人 | Mythic | 26 | 36.4% | 65.4% |
| 4 | NanaA | Alii🐢 | Diamond | 20 | 35.9% | 70.0% |
| 5 | Malenawu | Masters | 21 | 35.5% | 66.7% |