My roster

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EN

Willow

Controller Mythic Ranked · Diamond
43.7%Win rate across all maps
175,538Games
100Trust Score
104. of 105Rank by score
−7.7Skill bonus

Best map: Triple Dribble with 51.7% from 13,547 games.

Wins early — in Hot Zone 1.7 points better in short rounds than in long ones (43.3% against 41.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 1.PopularityBreadthCounter safetyStar rate
Win rate 1.43.7 %
Popularity 90.2.15 %
Breadth 12.3% of maps
Counter safety 9.23.8 %
Star rate 5.10.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 13 earlier days are left out — below 332 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/04 — 49.7% from 344 appearances08/05 — 47.6% from 1,107 appearances08/06 — 49.5% from 830 appearances08/12 — 46.2% from 519 appearances08/13 — 48.6% from 843 appearances08/14 — 48.0% from 843 appearances08/15 — 47.4% from 887 appearances08/16 — 50.3% from 1,067 appearances08/17 — 47.6% from 1,063 appearances08/18 — 50.6% from 983 appearances08/20 — 44.3% from 23,291 appearances08/21 — 43.4% from 48,326 appearances08/22 — 44.0% from 30,898 appearances08/23 — 43.6% from 22,484 appearances08/24 — 43.5% from 26,353 appearances08/25 — 43.6% from 21,309 appearances08/26 — 43.7% from 2,877 appearances
49.7%08/04 43.7%08/26

Pick rate

08/04 — 0.2% from 344 appearances08/05 — 0.2% from 1,107 appearances08/06 — 0.2% from 830 appearances08/12 — 0.2% from 519 appearances08/13 — 0.2% from 843 appearances08/14 — 0.2% from 843 appearances08/15 — 0.2% from 887 appearances08/16 — 0.2% from 1,067 appearances08/17 — 0.2% from 1,063 appearances08/18 — 0.2% from 983 appearances08/20 — 1.9% from 23,291 appearances08/21 — 2.4% from 48,326 appearances08/22 — 2.2% from 30,898 appearances08/23 — 2.1% from 22,484 appearances08/24 — 2.0% from 26,353 appearances08/25 — 2.1% from 21,309 appearances08/26 — 2.3% from 2,877 appearances
0.2%08/04 2.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 7.7 points (regression 50.4% to 42.7%). Higher up he gets outplayed.

Bronze — 70.1% from 23,105 gamesSilver — 53.8% from 33,622 gamesGold — 45.4% from 370,078 gamesDiamond — 44.0% from 184,726 gamesMythic — 48.1% from 159,515 gamesLegendary — 50.6% from 39,594 gamesMasters — 51.9% from 852 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 51.7%
13547 98
Pinball Dreams Brawl Ball 48.9%
9375 92
Belle's Rock Knockout 47.9%
13440 97
Flaring Phoenix Knockout 48.0%
9252 92
Spiraling Out Brawl Ball 47.2%
9488 92
Parallel Plays Hot Zone 46.6%
13450 97
Layer Cake Bounty 46.2%
11093 95
New Horizons Knockout 46.0%
7068 88
Sneaky Fields Brawl Ball 45.8%
7254 88
Deathcap Trap Gem Grab+Mythicprev. season 46.0%
1733 67
Beach Ball Brawl Ball+Mythic + Gold 46.2%
1252 62
Dry Season Bounty 44.4%
4494 81
Center Stage Brawl Ball 43.9%
6666 87
Hideout Bounty 43.0%
6114 86
Pit Stop Heist 42.4%
6705 87
Out in the Open Knockout 41.6%
4334 80
Pinhole Punt Brawl Ball+Mythic + Gold 42.1%
729 54
Crystal Arcade Gem Grab+Mythicprev. season 41.7%
1827 68
Shooting Star Bounty 41.1%
4650 82
Open Business Hot Zone 40.1%
6186 86
Gem Fort Gem Grab 39.0%
3499 77
Hard Rock Mine Gem Grab 38.8%
3902 79
Undermine Gem Grab 37.9%
3440 77
Dueling Beetles Hot Zone 37.4%
7433 89
Hot Potato Heist 37.5%
3097 75
Double Swoosh Gem Grab 37.3%
3473 77
Rustic Arcade Gem Grab 35.6%
2978 75
Safe Zone Heist 33.4%
2314 71
Kaboom Canyon Heist 33.0%
2979 75
Safe(r) Zone Heist 32.2%
2326 71
Ring of Fire Hot Zone 31.8%
4438 81
Bridge Too Far Heist 30.0%
2060 69

Who beats Willow and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 m-rappy Mythic 23 38.3% 78.3%
2 tick is Best ** Mythic 21 36.2% 71.4%
3 Hrh|戦犯はいつも一人 Mythic 26 36.2% 65.4%
4 NanaA | Alii🐢 Diamond 20 35.7% 70.0%
5 Malenawu Masters 21 35.3% 66.7%