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Ziggy

Mythic Ranked · Mythic
45.0%Win rate across all maps
3,174Games
76Trust Score
102. of 105Rank by score

Best map: New Horizons with 47.6% from 4,715 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.45.0 %
Popularity 6.0.09 %
Breadth 0.0% of maps
Counter safety
Star rate 29.18.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 29th means “better than 29% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 253 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 46.4% from 881 appearances08/05 — 44.3% from 2,997 appearances08/06 — 44.6% from 1,964 appearances08/07 — 42.5% from 475 appearances08/08 — 43.2% from 431 appearances08/09 — 41.0% from 463 appearances08/10 — 42.0% from 1,324 appearances08/11 — 44.6% from 4,818 appearances08/12 — 44.6% from 8,037 appearances08/13 — 44.7% from 7,801 appearances08/14 — 44.4% from 7,468 appearances08/15 — 44.6% from 7,042 appearances08/16 — 44.8% from 6,921 appearances08/17 — 45.5% from 7,352 appearances08/18 — 44.6% from 5,726 appearances08/19 — 45.0% from 1,637 appearances08/21 — 38.8% from 523 appearances08/22 — 47.7% from 633 appearances08/23 — 48.8% from 594 appearances08/24 — 45.2% from 775 appearances08/25 — 41.5% from 508 appearances
46.4%08/04 41.5%08/25

Pick rate

08/04 — 0.1% from 881 appearances08/05 — 0.1% from 2,997 appearances08/06 — 0.1% from 1,964 appearances08/07 — 0.1% from 475 appearances08/08 — 0.1% from 431 appearances08/09 — 0.1% from 463 appearances08/10 — 0.1% from 1,324 appearances08/11 — 0.1% from 4,818 appearances08/12 — 0.1% from 8,037 appearances08/13 — 0.1% from 7,801 appearances08/14 — 0.1% from 7,468 appearances08/15 — 0.1% from 7,042 appearances08/16 — 0.1% from 6,921 appearances08/17 — 0.1% from 7,352 appearances08/18 — 0.1% from 5,726 appearances08/19 — 0.1% from 1,637 appearances08/21 — 0.1% from 523 appearances08/22 — 0.1% from 633 appearances08/23 — 0.1% from 594 appearances08/24 — 0.1% from 775 appearances08/25 — 0.1% from 508 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 50.1% from 874 gamesGold — 46.2% from 11,126 gamesDiamond — 45.4% from 14,416 gamesMythic — 44.6% from 68,716 gamesLegendary — 45.7% from 18,606 gamesMasters — 46.0% from 361 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 6 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 47.6%
4715 82
Flaring Phoenix Knockoutprev. season 46.9%
6168 86
Triple Dribble Brawl Ballprev. season 47.3%
3260 76
Pinball Dreams Brawl Ballprev. season 46.4%
2061 69
Spiraling Out Brawl Ball+Legendary + Diamond 48.0%
402 45
Dry Season Bountyprev. season 45.8%
3376 77
Layer Cake Bounty 47.9%
420 46
Open Business Hot Zoneprev. season 45.4%
3734 78
Hideout Bountyprev. season 44.6%
2966 75
Belle's Rock Knockout 44.7%
514 49
Crystal Arcade Gem Grabprev. season 43.5%
901 57
Deathcap Trap Gem Grabprev. season 43.3%
1236 62
Shooting Star Bountyprev. season 42.3%
2259 71
Dueling Beetles Hot Zoneprev. season 41.6%
4931 82
Sneaky Fields Brawl Ballprev. season 42.4%
667 52
Safe Zone Heistprev. season 42.1%
639 52
Center Stage Brawl Ballprev. season 42.0%
584 50
Safe(r) Zone Heist+Legendary + Diamond 40.0%
100 24
Hard Rock Mine Gem Grabprev. season 41.6%
946 58
Pit Stop Heist+Legendary + Diamond 41.4%
273 39
Hot Potato Heistprev. season 41.2%
628 52
Out in the Open Knockoutprev. season 40.9%
1454 64
Parallel Plays Hot Zoneprev. season 40.6%
2337 71
Rustic Arcade Gem Grabprev. season 40.4%
705 53
Undermine Gem Grabprev. season 40.1%
668 52
Gem Fort Gem Grabprev. season 39.8%
673 53
Double Swoosh Gem Grab+Legendary + Diamondprev. season 35.9%
590 51
Ring of Fire Hot Zoneprev. season 35.8%
2216 70
Kaboom Canyon Heist+Legendary + Diamondprev. season 33.6%
565 50
Bridge Too Far Heist+Legendary + Diamondprev. season 30.4%
550 50

Who beats Ziggy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ziggy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 エエケド Diamond 29 32.7% 48.3%
2 ………e? Diamond 21 29.9% 38.1%