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Ziggy

Mythic Ranked · Gold
45.9%Win rate across all maps
11,364Games
95Trust Score
87. of 105Rank by score

Best map: Belle's Rock with 52.4% from 1,509 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 21.45.9 %
Popularity 9.0.08 %
Breadth 0.0% of maps
Counter safety 25.22.2 %
Star rate 29.18.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 29th means “better than 29% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 54.8% from 93 appearances08/20 — 48.4% from 1,857 appearances08/21 — 46.8% from 1,861 appearances08/22 — 44.9% from 1,574 appearances08/23 — 47.0% from 1,444 appearances08/24 — 45.2% from 2,135 appearances08/25 — 44.8% from 2,033 appearances08/26 — 41.5% from 460 appearances
54.8%08/05 41.5%08/26

Pick rate

08/05 — 0.1% from 93 appearances08/20 — 0.1% from 1,857 appearances08/21 — 0.1% from 1,861 appearances08/22 — 0.1% from 1,574 appearances08/23 — 0.1% from 1,444 appearances08/24 — 0.1% from 2,135 appearances08/25 — 0.1% from 2,033 appearances08/26 — 0.1% from 460 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 49.8% from 912 gamesGold — 46.1% from 11,597 gamesDiamond — 45.4% from 14,641 gamesMythic — 44.6% from 68,876 gamesLegendary — 45.8% from 18,671 gamesMasters — 45.7% from 363 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 52.4%
1509 65
New Horizons Knockout 51.6%
636 52
Layer Cake Bounty 49.6%
1077 60
Dry Season Bounty 49.4%
865 56
Triple Dribble Brawl Ball 48.6%
841 56
Dueling Beetles Hot Zone 47.5%
938 58
Open Business Hot Zone 46.4%
731 54
Flaring Phoenix Knockout 46.4%
679 53
Out in the Open Knockout 46.0%
552 50
Hideout Bounty 45.5%
572 50
Spiraling Out Brawl Ball 45.2%
660 52
Pinball Dreams Brawl Ball 44.9%
575 50
Sneaky Fields Brawl Ballprev. season 44.5%
960 58
Parallel Plays Hot Zone 44.1%
765 55
Hard Rock Mine Gem Grabprev. season 42.9%
1374 63
Shooting Star Bounty 42.7%
707 53
Center Stage Brawl Ballprev. season 42.5%
852 56
Safe Zone Heistprev. season 41.5%
968 58
Beach Ball Brawl Ball 29.7%
37 9
Hot Potato Heistprev. season 40.5%
978 58
Gem Fort Gem Grabprev. season 40.3%
1005 59
Pit Stop Heist 39.3%
549 50
Undermine Gem Grabprev. season 39.2%
992 58
Rustic Arcade Gem Grabprev. season 38.5%
1089 60
Double Swoosh Gem Grabprev. season 38.3%
643 52
Ring of Fire Hot Zone 37.5%
803 55
Safe(r) Zone Heist 34.7%
265 39
Kaboom Canyon Heistprev. season 32.5%
692 53
Bridge Too Far Heistprev. season 31.9%
648 52

Who beats Ziggy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ziggy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 エエケド Diamond 29 32.5% 48.3%
2 ………e? Diamond 21 29.7% 38.1%