My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Amber

Controller Legendary Ranked · Bronze
64.8%Win rate across all maps
864Games
56Trust Score
10. of 105Rank by score
+4.3Skill bonus

Best map: Dueling Beetles with 70.5% from 44 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 35.
Win rate 89.64.8 %
Popularity 36.0.14 %
Breadth 57.10% of maps
Counter safety 78.31.7 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 58.9% from 197 appearances08/21 — 65.7% from 102 appearances08/22 — 56.4% from 94 appearances08/23 — 58.4% from 137 appearances08/24 — 68.4% from 136 appearances08/25 — 77.0% from 148 appearances
58.9%08/20 77.0%08/25

Pick rate

08/20 — 0.2% from 197 appearances08/21 — 0.2% from 102 appearances08/22 — 0.1% from 94 appearances08/23 — 0.2% from 137 appearances08/24 — 0.1% from 136 appearances08/25 — 0.1% from 148 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.6% from 873 gamesSilver — 49.2% from 3,204 gamesGold — 44.1% from 24,865 gamesDiamond — 43.8% from 30,845 gamesMythic — 45.8% from 147,197 gamesLegendary — 48.2% from 39,129 gamesMasters — 47.9% from 1,043 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Dueling Beetles Hot Zone 70.5%
44 12
Layer Cake Bounty 75.9%
29 6
Triple Dribble Brawl Ball 69.4%
36 9
Shooting Star Bounty 68.6%
35 8
Hot Potato Heist 69.7%
33 7
Ring of Fire Hot Zone 65.8%
38 10
Gem Fort Gem Grab 68.8%
32 7
Belle's Rock Knockout 71.4%
28 5
Spiraling Out Brawl Ball 71.4%
28 5
Undermine Gem Grabprev. season 65.7%
35 8
Hard Rock Mine Gem Grab 62.5%
40 10
Safe Zone Heistprev. season 63.9%
36 9
Flaring Phoenix Knockout 67.9%
28 5
Out in the Open Knockoutprev. season 70.8%
24 3
Bridge Too Far Heist 64.5%
31 7
Double Swoosh Gem Grab 64.5%
31 7
Dry Season Bounty 68.0%
25 3
Rustic Arcade Gem Grab 61.8%
34 8
Hideout Bountyprev. season 66.7%
24 3
Safe(r) Zone Heist 59.0%
39 10
Sneaky Fields Brawl Ball 66.7%
18 0
Pit Stop Heist 56.8%
37 9
Kaboom Canyon Heistprev. season 57.1%
35 8
Open Business Hot Zone 58.1%
31 7
New Horizons Knockout 60.0%
25 3
Pinball Dreams Brawl Ball 60.9%
23 2
Center Stage Brawl Ball 57.1%
21 1
Parallel Plays Hot Zone 48.4%
31 7

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.0% 53.4%
2 アラミス Mythic 38 37.7% 63.2%
3 Twin Legendary 22 35.7% 68.2%
4 itstermoh Legendary 20 35.5% 70.0%
5 ᭙ꫀ Legendary 30 35.5% 60.0%