My roster

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Amber

Controller Legendary Ranked · Mythic Heist
47.9%Win rate in Heist
2,934Games
75Trust Score
39. of 105Rank in Heist
+5.7Skill bonus

Best map: Kaboom Canyon with 49.2% from 883 games.

Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 63.47.9 %
Popularity 46.0.34 %
Breadth 0.0% of maps
Counter safety 58.34.8 %
Star rate 52.12.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 261 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 46.7% from 706 appearances08/05 — 50.7% from 2,381 appearances08/06 — 45.2% from 1,660 appearances08/07 — 45.6% from 458 appearances08/08 — 42.9% from 371 appearances08/09 — 40.5% from 405 appearances08/10 — 45.2% from 1,049 appearances08/11 — 45.4% from 3,865 appearances08/12 — 47.2% from 5,677 appearances08/13 — 45.2% from 5,085 appearances08/14 — 46.4% from 5,098 appearances08/15 — 47.2% from 4,767 appearances08/16 — 46.4% from 4,763 appearances08/17 — 46.9% from 4,702 appearances08/18 — 47.0% from 4,167 appearances08/19 — 44.2% from 958 appearances08/21 — 49.0% from 576 appearances08/22 — 44.5% from 605 appearances08/23 — 47.9% from 541 appearances08/24 — 46.4% from 653 appearances08/25 — 51.5% from 431 appearances
46.7%08/04 51.5%08/25

Pick rate

08/04 — 0.7% from 706 appearances08/05 — 0.7% from 2,381 appearances08/06 — 0.7% from 1,660 appearances08/07 — 0.8% from 458 appearances08/08 — 0.7% from 371 appearances08/09 — 0.7% from 405 appearances08/10 — 0.6% from 1,049 appearances08/11 — 0.7% from 3,865 appearances08/12 — 0.6% from 5,677 appearances08/13 — 0.5% from 5,085 appearances08/14 — 0.6% from 5,098 appearances08/15 — 0.6% from 4,767 appearances08/16 — 0.6% from 4,763 appearances08/17 — 0.6% from 4,702 appearances08/18 — 0.6% from 4,167 appearances08/19 — 0.5% from 958 appearances08/21 — 0.4% from 576 appearances08/22 — 0.4% from 605 appearances08/23 — 0.4% from 541 appearances08/24 — 0.4% from 653 appearances08/25 — 0.4% from 431 appearances
0.7%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.7 — rewards skill: from Silver to Masters the win rate climbs by 5.7 points (regression 43.4% to 49.1%). The higher the tier, the better he does.

Silver — 50.6% from 948 gamesGold — 45.0% from 7,943 gamesDiamond — 44.1% from 9,796 gamesMythic — 46.6% from 49,208 gamesLegendary — 49.0% from 13,408 gamesMasters — 48.3% from 520 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 49.2%
883 57
Safe Zone Heist 48.8%
461 47
Hot Potato Heistprev. season 45.5%
10511 94
Bridge Too Far Heist 47.1%
700 53
Safe(r) Zone Heist+Legendary 46.8%
583 50
Pit Stop Heist+Legendary + Diamond 39.5%
583 50

Against whom

Direct duels in Heist: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.1% against Mandy in Bounty. On average the worst case sits at 28.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 57.1% 2,283 games Mico 55.7% 1,153 games Chuck 55.4% 1,203 games Melodie 53.2% 539 games Edgar 50.5% 2,771 games Bull 52.6% 527 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.3% 53.4%
2 アラミス Mythic 35 37.6% 62.9%
3 Twin Legendary 22 36.2% 68.2%
4 ᭙ꫀ Legendary 28 34.9% 57.1%
5 我有一雙拖鞋 Diamond 59 33.4% 44.1%