My roster

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EN

Ash

Tank Epic Ranked · Diamond
57.6%Win rate across all maps
41,767Games
100Trust Score
2. of 105Rank by score
+14.6Skill bonus

Best map: Open Business with 61.9% from 1,708 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 46.BreadthCounter safetyStar rate
Win rate 98.57.6 %
Popularity 46.0.52 %
Breadth 92.53% of maps
Counter safety 85.38.8 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 17 days. 11 earlier days are left out — below 130 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 55.7% from 406 appearances08/06 — 55.2% from 324 appearances08/12 — 47.4% from 291 appearances08/13 — 55.4% from 522 appearances08/14 — 57.7% from 515 appearances08/15 — 55.5% from 652 appearances08/16 — 58.4% from 697 appearances08/17 — 55.3% from 742 appearances08/18 — 55.1% from 759 appearances08/19 — 56.5% from 207 appearances08/20 — 57.6% from 8,632 appearances08/21 — 57.5% from 11,060 appearances08/22 — 58.1% from 6,760 appearances08/23 — 57.3% from 4,889 appearances08/24 — 57.9% from 5,911 appearances08/25 — 57.3% from 4,191 appearances08/26 — 59.0% from 324 appearances
55.7%08/05 59.0%08/26

Pick rate

08/05 — 0.1% from 406 appearances08/06 — 0.1% from 324 appearances08/12 — 0.1% from 291 appearances08/13 — 0.1% from 522 appearances08/14 — 0.1% from 515 appearances08/15 — 0.2% from 652 appearances08/16 — 0.1% from 697 appearances08/17 — 0.1% from 742 appearances08/18 — 0.2% from 759 appearances08/19 — 0.2% from 207 appearances08/20 — 0.7% from 8,632 appearances08/21 — 0.5% from 11,060 appearances08/22 — 0.5% from 6,760 appearances08/23 — 0.5% from 4,889 appearances08/24 — 0.5% from 5,911 appearances08/25 — 0.4% from 4,191 appearances08/26 — 0.5% from 324 appearances
0.1%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.6 — rewards skill: from Bronze to Masters the win rate climbs by 14.6 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.9% from 2,268 gamesSilver — 34.1% from 3,577 gamesGold — 51.4% from 38,413 gamesDiamond — 57.4% from 47,178 gamesMythic — 55.3% from 147,671 gamesLegendary — 57.3% from 116,991 gamesMasters — 57.0% from 7,889 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 16 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 61.9%
1708 67
Undermine Gem Grab 60.2%
3174 76
Ring of Fire Hot Zone 61.9%
1060 59
Sneaky Fields Brawl Ball 58.6%
5174 83
Hard Rock Mine Gem Grab 58.9%
3032 75
Spiraling Out Brawl Ball 58.6%
2580 73
Pinball Dreams Brawl Ball 58.4%
2553 73
Double Swoosh Gem Grab 57.8%
4033 79
Gem Fort Gem Grab 57.4%
3546 77
Crystal Arcade Gem Grab+Mythicprev. season 56.5%
7903 89
Triple Dribble Brawl Ball 56.9%
3125 76
Dueling Beetles Hot Zone 57.0%
1942 68
Center Stage Brawl Ball 56.1%
3715 78
Deathcap Trap Gem Grab+Mythicprev. season 55.0%
5089 83
Parallel Plays Hot Zone 55.5%
1552 65
Hot Potato Heist 56.9%
476 47
New Horizons Knockout+Mythicprev. season 54.9%
911 57
Out in the Open Knockout+Mythicprev. season 54.2%
999 59
Dry Season Bounty+Mythicprev. season 53.6%
1296 62
Rustic Arcade Gem Grab 55.6%
500 48
Layer Cake Bounty 53.7%
841 56
Beach Ball Brawl Ball+Mythic + Gold 59.0%
161 31
Belle's Rock Knockout+Mythicprev. season 51.8%
1171 61
Kaboom Canyon Heist+Mythicprev. season 50.1%
1202 61
Flaring Phoenix Knockout+Mythic 51.7%
466 47
Shooting Star Bounty+Mythicprev. season 50.1%
668 52
Hideout Bounty+Mythicprev. season 49.2%
984 58
Pinhole Punt Brawl Ball+Mythic + Gold 52.6%
135 29
Pit Stop Heist+Mythic 46.5%
665 52
Safe Zone Heist+Mythicprev. season 45.8%
577 50
Safe(r) Zone Heist+Mythic + Gold 37.2%
686 53
Bridge Too Far Heist+Mythic + Gold 32.4%
639 52

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.4% 81.9%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 42.1% 77.8%
3 Gaby🥶 Masters 75 41.5% 60.0%
4 SK94 Legendary 71 41.3% 60.6%
5 Isaias⼢ Masters 25 41.3% 88.0%