Best map: Triple Dribble with 52.4% from 1,636 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 12 earlier days are left out — below 338 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +26.2 — rewards skill: from Bronze to Masters the win rate climbs by 26.2 points (regression 30.8% to 56.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
52.4% | 1636 | 66 | ||
Parallel Plays ![]() |
49.3% | 2485 | 72 | ||
Dueling Beetles ![]() |
49.0% | 2647 | 73 | ||
Pit Stop ![]() |
49.0% | 1825 | 68 | ||
Hot Potato ![]() |
49.7% | 727 | 54 | ||
Open Business ![]() |
48.1% | 1720 | 67 | ||
Pinball Dreams ![]() |
49.4% | 575 | 50 | ||
Belle's Rock ![]() |
48.0% | 1255 | 62 | ||
Layer Cake ![]() |
47.3% | 989 | 58 | ||
Flaring Phoenix ![]() |
46.8% | 558 | 50 | ||
Deathcap Trap prev. season |
45.3% | 2434 | 72 | ||
New Horizons prev. season |
46.5% | 593 | 51 | ||
Beach Ball ![]() |
52.2% | 46 | 12 | ||
Dry Season prev. season |
45.0% | 2501 | 72 | ||
Hard Rock Mine prev. season |
44.1% | 2313 | 71 | ||
Gem Fort prev. season |
43.7% | 1965 | 69 | ||
Undermine prev. season |
43.4% | 1584 | 65 | ||
Spiraling Out ![]() |
43.5% | 584 | 50 | ||
Shooting Star prev. season |
42.7% | 2247 | 71 | ||
Sneaky Fields ![]() |
43.0% | 337 | 42 | ||
Safe Zone prev. season |
42.1% | 2427 | 72 | ||
Center Stage prev. season |
41.8% | 2400 | 72 | ||
Crystal Arcade prev. season |
41.7% | 2331 | 71 | ||
Out in the Open prev. season |
41.6% | 1283 | 62 | ||
Ring of Fire ![]() |
40.9% | 907 | 57 | ||
Hideout prev. season |
40.3% | 650 | 52 | ||
Bridge Too Far prev. season |
38.5% | 1507 | 65 | ||
Double Swoosh prev. season |
38.4% | 1461 | 64 | ||
Rustic Arcade prev. season |
36.3% | 1195 | 61 | ||
Kaboom Canyon prev. season |
35.6% | 703 | 53 | ||
Safe(r) Zone ![]() |
29.2% | 890 | 57 |
Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 23 | 32.0% | 47.8% |
| 2 | HIITO | Gold | 85 | 27.9% | 30.6% |
| 3 | HALの旦那 | Gold | 61 | 27.6% | 29.5% |