Best map: Backyard Bowl with 71.0% from 13,809 games.
Trophy Roadchange
08/04 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Please Remain Standing ![]() |
68.9% | 7987 | 90 | ||
Double Decker ![]() |
68.5% | 7303 | 88 | ||
Belle's Rock ![]() |
67.6% | 15060 | 99 | ||
Chivalry ![]() |
66.6% | 13421 | 97 | ||
Out in the Open ![]() |
67.0% | 6676 | 87 | ||
Streets with No Name ![]() |
66.4% | 13435 | 97 | ||
Goldarm Gulch ![]() |
66.7% | 6326 | 86 | ||
Think Ahead ![]() |
66.2% | 7261 | 88 | ||
Opening Move ![]() |
66.6% | 4807 | 82 | ||
New Perspective ![]() |
66.4% | 5433 | 84 | ||
Crab Claws ![]() |
66.3% | 5433 | 84 | ||
Konnakol ![]() |
64.7% | 14656 | 99 | ||
Leaping Dogs ![]() |
64.3% | 3711 | 78 | ||
Jungle Top ![]() |
62.1% | 6008 | 85 | ||
Deep End ![]() |
61.6% | 2286 | 71 | ||
Flaring Phoenix ![]() |
65.8% | 190 | 34 | ||
Healthy Middle Ground ![]() |
63.8% | 138 | 29 | ||
Flowing Springs ![]() |
43.8% | 875 | 57 | ||
Split Difference ![]() |
39.0% | 2033 | 69 | ||
Close Call ![]() |
32.2% | 723 | 54 |
Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 38.5% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 14 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
65.4%
5,826 games
Edgar
65.1%
3,997 games
Pearl
66.7%
730 games
Kit
61.4%
4,555 games
Gray
63.4%
1,355 games
Nori
61.8%
2,867 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 67 | 52.0% | 85.1% |
| 2 | big boy2 | Legendary | 55 | 46.6% | 78.2% |
| 3 | Pr0gamerX 龙 | Legendary | 89 | 45.9% | 66.3% |
| 4 | SNOWMAN | Masters | 38 | 45.5% | 86.8% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 44.9% | 68.6% |