My roster

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EN

Buzz

Assassin Mythic Ranked · Diamond
50.0%Win rate across all maps
39,304Games
100Trust Score
59. of 105Rank by score
+4.2Skill bonus

Best map: Spiraling Out with 52.1% from 2,258 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 39.
Win rate 45.50.0 %
Popularity 43.0.49 %
Breadth 44.13% of maps
Counter safety 72.34.3 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 49.0% from 1,413 appearances08/05 — 46.8% from 4,496 appearances08/06 — 47.9% from 4,164 appearances08/11 — 46.1% from 687 appearances08/12 — 47.0% from 1,930 appearances08/13 — 47.0% from 2,763 appearances08/14 — 47.9% from 2,920 appearances08/15 — 46.4% from 2,926 appearances08/16 — 46.5% from 3,372 appearances08/17 — 48.5% from 3,396 appearances08/18 — 47.2% from 3,380 appearances08/19 — 50.0% from 816 appearances08/20 — 49.1% from 6,213 appearances08/21 — 50.7% from 9,741 appearances08/22 — 49.7% from 6,721 appearances08/23 — 51.6% from 5,391 appearances08/24 — 50.2% from 6,105 appearances08/25 — 48.4% from 4,890 appearances
49.0%08/04 48.4%08/25

Pick rate

08/04 — 0.8% from 1,413 appearances08/05 — 0.8% from 4,496 appearances08/06 — 0.8% from 4,164 appearances08/11 — 0.7% from 687 appearances08/12 — 0.8% from 1,930 appearances08/13 — 0.7% from 2,763 appearances08/14 — 0.7% from 2,920 appearances08/15 — 0.7% from 2,926 appearances08/16 — 0.7% from 3,372 appearances08/17 — 0.7% from 3,396 appearances08/18 — 0.7% from 3,380 appearances08/19 — 0.7% from 816 appearances08/20 — 0.5% from 6,213 appearances08/21 — 0.5% from 9,741 appearances08/22 — 0.5% from 6,721 appearances08/23 — 0.5% from 5,391 appearances08/24 — 0.5% from 6,105 appearances08/25 — 0.5% from 4,890 appearances
0.8%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 45.1% to 49.3%). The higher the tier, the better he does.

Bronze — 39.9% from 5,347 gamesSilver — 44.0% from 6,735 gamesGold — 47.1% from 53,577 gamesDiamond — 48.8% from 72,520 gamesMythic — 47.4% from 313,002 gamesLegendary — 49.0% from 73,213 gamesMasters — 49.4% from 2,519 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 52.1%
2258 71
Pit Stop Heist 51.6%
2449 72
Center Stage Brawl Ball 51.4%
2906 74
Pinball Dreams Brawl Ball 51.6%
2210 70
Hard Rock Mine Gem Grab 51.9%
1751 67
Triple Dribble Brawl Ball 51.5%
2233 71
Bridge Too Far Heist 53.1%
688 53
Gem Fort Gem Grab 51.2%
2126 70
Parallel Plays Hot Zone 50.3%
2512 72
Layer Cake Bounty 49.8%
1210 61
Hot Potato Heist 49.6%
1392 63
Belle's Rock Knockout 50.3%
867 56
Sneaky Fields Brawl Ball 48.8%
2697 73
Flaring Phoenix Knockout 49.8%
1065 59
Undermine Gem Grab 49.1%
1740 67
Double Swoosh Gem Grab 48.5%
2032 69
New Horizons Knockout 49.6%
783 55
Safe Zone Heist 49.3%
856 56
Dry Season Bounty 49.2%
709 53
Kaboom Canyon Heist 48.7%
965 58
Ring of Fire Hot Zone 48.6%
660 52
Safe(r) Zone Heist 48.2%
786 55
Rustic Arcade Gem Grab 47.7%
811 55
Out in the Open Knockout 47.5%
627 52
Hideout Bounty 47.5%
612 51
Open Business Hot Zone 47.0%
908 57
Dueling Beetles Hot Zone 46.4%
875 57
Crystal Arcade Gem Grabprev. season 45.9%
1294 62
Deathcap Trap Gem Grabprev. season 45.2%
1160 61
Pinhole Punt Brawl Ball+Mythic + Gold 45.5%
167 32
Beach Ball Brawl Ball+Mythic + Gold 45.4%
174 32
Shooting Star Bounty 40.8%
490 48

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 42.1% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.3% 67.3%
3 Deezent Masters 22 39.8% 86.4%
4 Jesus✝️ Legendary 39 38.5% 64.1%
5 Adriano Masters 22 37.0% 72.7%